Skullgirls crowd-funding ends at $830K, multiple new characters coming
Skullgirls' crowd-funding effort ended at nearly $830,000, reaching the stretch goals for several new characters, voice packs, and new stages.
When Skullgirls started a crowd-funding campaign to create a new character, it hoped to make $150,000. It hit that goal in a single day, necessitating the formation of some stretch goals, and the campaign has now ended at a whopping $829,829. That means you're not just getting one new character, but five, and a handful of other extras as well.
The IndieGogo site lists all of the extra goodies Skullgirls fans can expect. The addition of the new character Squigly was reached rather quickly. The characters Big Band, Robo-Fortune, and two mystery characters based on a fan vote will all join in as well, as all of their goals were reached.
Some of the other stretch goals reached will grant various voice packs and most of the new characters getting their own dedicated stages and stories. The only stretch goal that wasn't quite reached was the $850,000 mark, in which the second mysterious character would get its own stage and story as well. Still, the level of goals attained is impressive, and should be providing plenty more Skullgirls content as Lab Zero sets out to make it all happen.
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Steve Watts posted a new article, Skullgirls crowd-funding ends at $830K, multiple new characters coming.
Skullgirls' crowd-funding effort ended at nearly $830,000, reaching the stretch goals for several new characters, voice packs, and new stages.-
Earlier today one of the Skullgirls people posted on NeoGAF that one of their expenses dried up, freeing roughly $40K. They'll be using that to give the 5th character a stage and story.
http://www.neogaf.com/forum/showpost.php?p=51825339&postcount=4335 -
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It all depends on the level of quality you want. Would you be happy if the characters only had a handful of animation frames? Is it cool to have the people around the office do all the voices themselves? They can also save a money by not bothering to make sure that the hit detection matches all of the animations.
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They also have a breakdown of their costs from the beginning of the project
http://www.labzerogames.com/images/IGG/CostBreakdown.jpg -
Five Characters (Squigly, Robo-Fortune, Big Band, MysteryChar1, MysteryChar1)
Which is animation, voices, audio, hitboxes/balancing/design, etc.
QA.
Other Fees (Indiegogo takes at least a 5% cut, probably paypal cut too).
Reward Fulfillment (potential sales, also physical goods for some tiers).
Also stages (art/rendering/etc), storywriting for characters that get story etc. Each stage is also getting a new song from the composer (The SOTN composer)
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