Nvidia tech demo: destroy everything you touch
Oh, tech demos! So fancy, so shiny, and so unlike any game we'll get to play for years. So come, watch Nvidia's new demo of smashing an amphitheatre to dynamic pieces in real-time, shown at the Game Developers Conference this week, and dream of all the games based upon this which won't get made.
Oh, tech demos! So fancy, so shiny, and so unlike any game we'll get to play for years. So come, watch Nvidia's new demo of smashing an amphitheatre to dynamic pieces in real-time, shown at the Game Developers Conference this week, and dream of all the games based upon this which won't get made.
The demo sees a lovely tidy arena slowly demolished with clicks, fracturing into dynamically-created pieces--not preset chunks like in Battlefield 3 or Red Faction: Guerrilla. Dust sprinkles down nicely, and it's all very pretty, though the simulation isn't quite complete.
"Structures do not collapse under their own weight at the moment but we will soon have this so stay tuned..." Matthias Müller-Fischer, Nvidia Switzerland's lead PhysX SDK researcher, explained in a YouTube comment.
The demo's running in real time at 30fps on a single GeForce GTX 680, a $500 graphics card. Of course, if you were to throw in AI, complete art assets, sound, and all the other parts of a game, it'd be running far slower. It is only a techo demo, after all. But destruction! Bang!
Nvidia displayed an earlier fracture demo on a far smaller scale at GDC 2012.
More recently, it also showed off its swish WaveWorks tech last week, if you want more shinies to gawp at. But here, destruction:
Hey, thanks to the gasbags in Chatty for pointing this out.
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Alice O'Connor posted a new article, Nvidia tech demo: destroy everything you touch.
Oh, tech demos! So fancy, so shiny, and so unlike any game we'll get to play for years. So come, watch Nvidia's new demo of smashing an amphitheatre to dynamic pieces in real-time, shown at the Game Developers Conference this week, and dream of all the games based upon this which won't get made.-
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For that it has to be completely chip agnostic. But, that's the whole point they're trying to make; that it can't be. To be a primary game feature means they have to make this work on the lame integrated Intel graphics chip. Just not enough cycles there to do it. But, more importantly that they would then have to write variants of the engine to handle all of the different gpu architectures, including software (ugh), to make it wide enough for it to become a core feature within a game. That just ain't gonna happen.
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Thats what im working on in my spare time... But a rampage remake would be boring, and doesnt need this. It needs weight and interaction and subsequent deformation. Not just rigid bodies bouncing off one another.
I want to push a building over and have it take a chunk out of the building it is next to, if not crush it completely.
IMO, the best thing in this video is the dust / particle effect or fluid dynamics..
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Oh dear, am I supposed to prove my PC gaming credentials now or something?
Things move quicker in certain parts of the PC world, that is true. However, big fancy shiny 'AAA' PC games have been hobbling along at the same pace as console games for yonks now.
The PC version will inevitably be shinier, but beneath the extra pixels is a game which can run comfortably on consoles. You won't see tech like this widespread in 'AAA' PC games from big publishers until consoles can manage it too.
Now, the wonderful thing about PC gaming is that you can make games only for PC, doing whatever a PC can. But given that even this simple tech demo requires a $500 graphics card, you're unlikely to see many developers falling over themselves to make games for such tech, even at the pace performance increases on PC.
And not until the tech it runs on AMD cards too.
And especially not until someone has an actual gameplay reason to simulate things at this level of detail, rather than 'faking it' like Battlefield and Red Faction do.
People will make simpler, scrappier, dirtier implementations of these ideas, and maybe we'll see them in a simple game or two in not-forever, but let's not be silly.
So yes, dream of all the games based upon this which won't get made. It's most of them. -
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Fishtank Fluid Demo with destruction. VERY impressive.
https://www.youtube.com/watch?v=62zPjIXXSqw -
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