The Elder Scrolls Online preview: proving ground
Our first hands-on of The Elder Scrolls Online reveals a slightly more optimistic portrait than some skeptical early impressions, but the game's fate still rests on its business model.
The Elder Scrolls Online
The Elder Scrolls Online
This Elder Scrolls Online preview was based on a pre-release PC demo of the game at an event where accommodations were provided by ZeniMax.
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Steve Watts posted a new article, The Elder Scrolls Online preview: proving ground.
Our first hands-on of The Elder Scrolls Online reveals a slightly more optimistic portrait than some skeptical early impressions, but the game's fate still rests on its business model.-
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Thanks for the write-up, it sounds like it could be promising. However, something pretty significant is missing from your comments, and I'm not sure if its intentional or not. Maybe you can clear this up for me. Did you actually have any fun with it? Did it seem immersive? I don't think that this game just started being developed yesterday, so I was kind of hoping for more than "well, it seems like a playable MMO that fits in with the Elder Scrolls line." If you actually mean that to be favorable, it's some pretty cold praise.
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I tend to stray from giving specific value judgments in preview coverage, else it's just a review of an unfinished product. But that said, it felt a lot like Skyrim, and I gave Skyrim a very positive review on this very site! So yeah, I enjoyed myself, but without having personally entered the larger continent and being able to poke around there I hesitate to give much of a "good/bad" judgment.
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Hesitance to judge games based on preview content is doing a disservice to your readers. With review embargoes and the push for preorders, consumers often don't have reviews to help judge whether something is worth buying. If games journalists want to have any sort of credibility they are going to have to start to show some balls and call a bad game a bad game every once in a while. Otherwise just call yourself what you are which is PR and marketing for games publishers.
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Thanks for the feedback Rodney. I'm with you on having the courage to call out bad games, but skizl's question was more personal and subjective about whether I had fun. Personal enjoyment is more "review" territory, since so much of it is based on the evaluating the finished product as a whole.
That said, obviously we can note reservations, like the third-person perspective still having some awkward animations or the business model being kept under wraps. Hopefully that clears up the distinction.-
I was responding more to the sentiment in your post more than the article itself. I think this preview seems pretty objective, but it becomes hard to tell when so many previews of games bend over backwards to minimize flaws and focus on the good. That can be fair sometimes when a product is unfinished, but by being fair to the developer are you being unfair to the reader? This is a question I think writers should ask themselves more in this industry.
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I think part of the problem with previews is that the experience is so often routine and sterilized. Every "journalist" ends up seeing the same demonstration of the same features and reading one preview is just like reading the next.
So, I'd definitely like to see more opinions about what works and what doesn't and yes, did you actually enjoy what you got to play of it.
I remember pre-Fallout 3, a friend of mine got to go play it at Bethesda because he knew a guy who worked there, and I couldn't help but laugh when he came back telling me exactly the same shit I had read in several preview articles already.
The entire preview process just seems far too geared towards being an early hype generator than is comfortable, IMO. And the more game journalists just go with it and don't point out serious issues they see, in favor of trying to remain in publisher's good graces, the more it makes me wary of the entire gaming journalism industry.
So yes, if it was wonky and weird and didn't seem like a real game that's likely to turn into something fun, I do think it is entirely appropriate, even at an unfinished preview state, to let your readers know.
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As an old DAoC player, I'm actually more excited about his http://citystateentertainment.com/
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RPS's preview.
http://www.rockpapershotgun.com/2013/03/19/experiment-playing-teso-like-an-elder-scrolls-game/#more-146289
the plot felt more like a rejected Pirates of the Caribbean script than Elder Scrolls
I felt like I was playing A Fantasy MMO with Elder Scrolls elements
I felt like I was methodically working my way through a theme park – not paving my own path through a sandbox -
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For people interested, a guy on the TESO team did an ama on /v/ yesterday. Posted proof and everything. http://archive.foolz.us/v/search/username/Zenimax/tripcode/%21%210hkHW1XopaL/
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