World of Warcraft 'lost our way a little' with Cataclysm
World of Warcraft lead system designer Greg Street says Blizzard "lost our way a little bit" with Cataclysm, which the team tried to rectify with Pandaria and subsequent patches.
World of Warcraft is still going strong, but a decade of constant tweaks, revisions, and expansions has made Blizzard especially attuned to how small changes impact the experience. Greg Street, lead systems designer for the game, says that Cataclysm altered combat in a way that hurt the game, which the team tried to fix in the subsequent Mists of Pandaria expansion.
"We felt like since [Cataclysm], we'd lost our way a little bit," Street told IGN. "We had some really epic quests and we've told some great stories, but the second-to-second combat out in the field wasn't as interesting.
"So we made an effort with the launch of Pandaria and we redoubled it with this most recent patch to make a lot of cool stuff for players to do out in the world. We still have great dungeons and other instance content, but we also just have fun things to do out in the world with your friends."
The patch he's referring to, the 5.2 or Thunder King patch, was released last week. It added a new raid, new bosses, and a daily quest hub.
Street also mentioned that the widespread use of flying mounts made it too easy to fly over areas completely. In the new areas, flying is disabled. "Somewhere along the way, we'd lost the sense that being outdoors in the world was kind of a dangerous thing," he said. "Walking around and fighting mobs is basically the heart of World of Warcraft, and we had lost a little bit of that and wanted to make it fun again."
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Steve Watts posted a new article, World of Warcraft 'lost our way a little' with Cataclysm.
World of Warcraft lead system designer Greg Street says Blizzard "lost our way a little bit" with Cataclysm, which the team tried to rectify with Pandaria and subsequent patches.-
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-Complex boss fight mechanics. . .
Most of Molten Core was "healers hit dispel button a lot." Most of BWL was that, plus some adds.
-Multiple viable builds and specs
In Vanilla? Your rose-tinted glasses need adjustment. Most hybrid classes only had one raid spec (hint: healing) Hell, most classes only had one raid spec.
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Resists, spellpower, defense, block, armour penetration, mana regeneration. You had to actually think a little about your gear. Sure there were cookie cutter builds, but you could spec into things like sub/assassination and a bit of combat on a rogue, and make it work. 40 people trying to work together is indeed more challenging, e.g. trying to get away from people when you have living bomb on you.
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Lots of stats didn't matter because there wasn't much choice between gear, now with reforging choosing stats is way more complicated. 40 man raids were just way too large to be viable as endgame content. Large skill trees were pointless because you just copied the best spec from the internet, now you actually have to choose on your own which talents are better.
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The stats mattered when you could differentiate specs. Some people may have looked up min/max guides online to find out what was best for just pure DPS, but you didn't have to to be viable!
I loved trying out different (non-standard) talent specs and combining that with certain gear and stat assortments to see what I could pull off. It was so much fun going into a raid or a BG with a spec that no one had seen before, and then blowing people away with how effective you were. Granted, I was nerfing myself in certain areas by not picking the "best" talent spec posted online, but I was blowing people out of the water in other areas.
Now with just picking a spec, EVERYONE has been forced into the "best" talen spec in the game. There's no experementation and tweaking. The talents today are just fringe, they don't actually change how you play for the most part. Everyone just goes through the motions while staring at DPS/Healing meters.-
Which classes are forced into the "best" spec?! I've tried looking up ideal talents for warrior but the best results I could find were theorycrafting forums of people testing out different talents but never really landing on one that was definitely superior in all situations. A lot of them have obviously situational options (t2/t5 and the two stuns) and others are obviously choices of playstyle (t1/t4). The only talent choice I see as superior in all situations is t2 with Second Wind.
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Rage management is still important, and they've made the Arms rotation more complicated in other ways, such as the colossus smash debuff. Rage management even used to be more important since as early as 5.1 when you'd frequently be rage drained and needed to use abilities like shockwave/heroic throw, or just miss a GCD. But that was frustrating, so they've buffed rage generation so you're as worried about capping rage than depleting it.
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I dont know if complex is the right word really. I would say its more strategic. Both games are complex in my opinion, but its all on what you base your definition of complex.
SC is complex in the fact of trying to keep an economy going whilst building the correct units to beat your enemy units.
COH is complex in trying to keep all your squads in the right place with the right cover against the right units.
I feel SC is dumbed down in the fact that you just mass your units and rock paper scissors decides the outcome. (plus a little micro). I might be over simplifying it, but thats how i see it. -
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I had so much fun with that... although it all began for me when I was robbed when I bought my first house. I worked soo hard for it. One day, I was going back and forth from bank to house, and some dude noticed it and hided waiting for me to come back. He ran into the doorway so I couldn't close the door and then he was able to open a Gateway. 3 dudes ran into my house and murdered me and I sat as a ghost and watched them continuously open gateways and haul out all of my stuff.
I was so mad that I was going to stop playing the game, until I read about duping. i just duped a shitload of money and was able to raise hell on other people instead. Even though duping was bad/cheating/etc - it helped me get money back and get passed the griefing so that I could play the game for fun and not grind away.
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I wouldn't say that. Vanilla WoW was very well done. Even the subsequent patches of vanilla wow did fine. Maybe even the first expansion, though by then it was headed the wrong direction already. I really don't know where I'd say they "lost their way" but it was a gradual slow process that did it.
You can't expect a company to remain the same though. The gaming industry itself has been changing. If Blizzard stayed the same, they would not have made the money they did. You still have to expect them to want to be profitable.
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I hear what you're saying and obviously opinions can't be wrong. If anything I wish they'd stop trying to draw inspiration from the real world and try to create something truly new. Pandaria has an asian/chinese theme and I'm not a huge fan of the theme, like you I think.
Take orcs and trolls gnomes for example. These aren't anthropological pandas or wolves or cows, they're unique creatures (and yet still a rip off of decades/centuries of tolkienesque creatures.)
It seems like every bit of content in WoW has very strong roots in something else, some would say too strong. Make something new! -
Playing DOTA2 has recently reminded me of just how strong Blizzard's art direction used to be up until WoW. It's always been cheesy, yes, but it used to have a real charm that I think was lost as they started adopting the lore to the mechanics. Mechanics should always come first but the skill of the art team lies in hiding that.
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It looks like Vivendi bought Activision.
Vivendi to Contribute Vivendi Games Valued at $8.1 Billion, Plus $1.7 Billion in Cash in Exchange for Approximately 52% Stake in Activision Blizzard at Closing; Total Transaction Valued at $18.9 Billion
http://investor.activision.com/releasedetail.cfm?releaseid=279372
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They lost their way with Cataclysm? ROFL. What naive poor little souls. They lost their way with Burning Crusade, and the major patch before it, ffs.
Now don't get me wrong I enjoyed BC plenty, but the second they gave paladins and shamans to the opposite faction, the second they implemented cross realm battlegrounds and took out the personal element, the second they added flying, the second they removed 40 man raids and added all sorts of casual catering mechanics, is when the game turned into shit and they lost their way.-
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Go I remember starting a Tauren in vanilla and having to run miles and miles in a practically empty Mulgore. I get wanting things to be like people remember, but WoW is unquestionably better now than it was back then.
The new talent system while being simpler is much better and more versatile than it was.
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I'll never agree that the game was better when most of the classes were garbage, all pve revolved around warriors, priests, & mages, and 30 minute or more transit time to raid entrances was normal.
The quality of life stuff they started adding into the game in TBC (and later WotLK) did a lot to remove the pointless bullshit, allowing people to get into the actual game without a lot of headache.-
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My point is there's nothing gained by making people walk to Blackrock Spire (or any other location) for the 200th time.
You discovered it -- fantastic! -- that should be enough. Taking 10+ minute flightpaths (or whatever the Kalimdor ones were) and then walking there over and over and over again is simply tedious.-
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Wouldn't they have a more fundamental problem with killing the exact same dragon every single week for a year? I don't have a masters degree in killing shit, but I think you can only kill something once.
Now, if they come up with some BS excuse to get past that, then being able to teleport to dungeons on a whim to kill shit multiple times shouldn't be much more of a leap.
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Sure, right before TBC. That was after they buffed Dire Bear Form from +90% to +320% armor (or w/e it was -- it more than tripled bear form's armor), and probably after the new druid talent trees.
Release druids were shit. Cat form damage stopped scaling at level 40. Dire Bear Form gave druids less armor than shields. Call them babies all you want, but your example was after a lot of changes were made to the class.-
Dire Bear Form: Armor bonus increased from 125% to 360%.
>> http://www.wowwiki.com/Patch_1.2.0
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Cater to casuals? TBC had the hardest raid of all time IMO with pre-nerf sunwell. That raid was unbelievably difficult prior to the 3.0 WOTLK patch. It was even more difficult than level 60 naxxramas, which was also hard (the second half anyway)
I was very satisfied with both TBC and wrath. I really hated Cataclysm though, and MoP didn't do anything for me.
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I don't really think they've lost their way. I just think the sustainability of WoW (as it has been) is on decline. How many games released in 2004 are still being played by millions daily? Hell, you can evn extend that stat to 2007-08 when the player population got a lot of new players and it is still impressive they get the amount of players that they do.
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They were able, they just didn't bother. The voice actor said they basically told her to get lost (this after she'd been in like half their games). It's not the most critical element, obviously, but it's symptomatic of the crap they are willing to spew out these days to make a buck.
I hate to sound like one of those guys but it's just the way it is
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When flying was introduced, it added a level of convenience not matched until LFD/LFR came out. It was a true pain in the ass to have to hoof it on your stupid 100% ground mount across the barrens (or take one of the poorly designed flight master rides that took you all over hell's half acre) to get to an instance, and flying made that much better.
If LFD/LFR were in place before flying mounts were introduced, I'm of the opinion that flying mounts wouldn't be as necessary. -
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Everything was fine in CATA. The problem for me was, as a tank, I grew extremely tired of explaining CC to every single person I did dungeons with. Dungeons were hard in CATA and we NEEDED the CC to overcome. Explaining who to CC and what to CC all the damn time got too much so I quit. By the time you reached level 80 why the fuck don't you know how to CC with your toon? I did go back for Panda Express and I loved it, but I'm all WoW'd out. Got to lvl 90 and stopped.
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They didn't 'RE-Find' their way with the new expansion either.
I played WoW since Beta, and they simply changed too much stuff.
In previous expansions they were adding more and more fun/interesting/cool stuff/abilities/etc.
Since Cataclysm, they've just been taking more and more stuff away...
There comes a point where the nerf bat hurts after a while, and just stops being fun.
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