Assassin's Creed 4 dev: pirates no longer 'for kids'
You and I know pirates to be cheery drunkards, perhaps made of plasticine, who plunder cursed booty and battle sea monsters. Yet, Ubisoft Montreal claims, this is all fiction. The developer has said it is "giving pirates the HBO, reality treatment" in Assassin's Creed 4: Black Flag, suggesting that perhaps piracy wasn't all hook hands and perching parrots.
You and I know pirates to be cheery drunkards, perhaps made of plasticine, who plunder cursed booty and battle sea monsters. Yet, Ubisoft Montreal claims, this is all fiction. The developer has said it is "giving pirates the HBO, reality treatment" in Assassin's Creed 4: Black Flag, suggesting that perhaps piracy wasn't all hook hands and perching parrots.
These aren't your grandfather's pirates, oh no. They won't sing duets with Peter Pan or whatever Ubisoft imagines we imagine, no. They're gritty. They're visceral. They'll blow you away.
"We're staying away from cliches. Things like walking the plank, parrots on the shoulder and hooks for hands," lead content manager Carsten Myhill told CVG. "We are giving pirates the HBO, reality treatment. And that allows us to redefine piracy in entertainment. No longer is it for kids."
Myhill added that Ubi has "a fantastic opportunity for pirates in video games." While Assassin's Creed 3 introduced naval sections, its transitions between land, sea, and deck combat were scripted. Black Flag supposedly will let you jump between them as you please, for the full pirate experience.
Assassin's Creed 4: Black Flag is coming to Xbox 360, PlayStation 3, and Wii U in October of this year. Editions for PC, PlayStation 4, and doubtless Microsoft's new console too will follow. Ubisoft Montreal is the lead developer but another seven Ubi studios are chipping in.
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Alice O'Connor posted a new article, Assassin's Creed 4 dev: pirates no longer 'for kids'.
You and I know pirates to be cheery drunkards, perhaps made of plasticine, who plunder cursed booty and battle sea monsters. Yet, Ubisoft Montreal claims, this is all fiction. The developer has said it is "giving pirates the HBO, reality treatment" in Assassin's Creed 4: Black Flag, suggesting that perhaps piracy wasn't all hook hands and perching parrots.-
UBIsoft crack me up. First they say "We're going to give Assassin's Creed a rest for a few years.' Before announcing the third one only a few months later and now a fourth game? I kept playing up until Revelations, but reviews for the third really put me off. I don't think I'll bother with this either, looks like it has great visuals though I must say.
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AssBro/AssRev had all the silly side quest shit but most of it was actually FUN (with a few exceptions like the feathers but even that was a lot more tolerable with the advent of bought maps and the menu system telling you how many you were missing in each area).. pretty much all the side quests in AssTrees were horrible and the core game missions paled in comparison most of the time too.
Combined with the lack of awesome building interiors/exteriors to scale (the break-in to the prison in AssRev being pretty fantastic, nothing came close in AssTrees) and the horrible 100% completion goals.. it's a damned shame because they streamlined a lot of things (personalizing your assassins etc) but for everything good thing they added, they seemed to ruin something else. A lot of AssTree's was more annoying than fun.
IMO the sole redeeming feature of AssTrees was the ship-to-ship combat, that alone deserved a game of it's own.
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Which mechanics are we talking about?
The combat is just as involved as ever. I think the only thing that was different is instead of buying up land/stores, you overtook them via minimissions which reminded me of the flawed AC1 method of tracking down information before doing a hit.
Also, the climbing was again improved.-
- Instead of climbing things to reveal the map, you have to waste a bunch of time running around painstakingly revealing a tiny portion at a time.
- Unlocking and buying better armor was completely eliminated, and you could buy the second best weapons in the game as soon as Connor reached a store. The few other (mostly irrelevant) upgrades had to be crafted. Very little sense of progression here.
- Crafting was a pain. Trading was a pain. Money was essentially irrelevant except for ship upgrades. The economy was just stupid all around. The previous system where you were buying stores was relatively simple, but it worked and even provided tangible benefits beyond more cash.
- The assassin calling and recruiting of groups of followers were combined into a single system that doesn't work as well as either of the previous two.
- Stealth, which was often required by missions, didn't work well and wasn't enjoyable.
- Many story missions were made much more contrived and scripted instead of more freeform approaches allowed in previous games.-
I can agree with you about the first point.
I do not agree about armor unlocking (or repair!) being useful. It was just a pointless money sink for the most part and completely ignored by the wider game.
I never bothered to craft or trade, I generally ignore the money-generation mechanics in AC games since I prefer.. well, killing people. And spending time managing stuff is just side-content.
The assassin calling and recruiting of groups of followers were combined into a single system that doesn't work as well as either of the previous two.
I had more of a problem with recruit training being significantly slower than before. I basically never bothered to level my recruits like in the past.
Stealth, which was often required by missions, didn't work well and wasn't enjoyable.
This is incorrect. It worked perfectly fine. In addition the guards were much better at both searching (they'd get a search hot-spot) and would escalate their defenses after you were detected. Hiding and LOS detection worked the same as in previous games. I did almost all of my missions completely stealthed and had a great time.
Many story missions were made much more contrived and scripted instead of more freeform approaches allowed in previous games.
I disagree here. I enjoyed the story missions. You can say that some of them were more cut than in previous games (for example, the one where you work with your father had a lot of sequence cuts), but I found there were just as many excellent traversal and event ones like the boston tea party. It made up for the horrible approach missions (like Lenardo's tank mission in Ass Bros) where 40-60 minute long mission could be critically failed in the last 4 minutes. The Tank mission's 100% was even... more obnoxious and would require a complete replay of the entire mission. I'm glad they took those approach missions and made them side content (Fort takeovers).
You forgot to mention annoying chase sequences. Those were obnoxious. -
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Arcanum is correct here. And it caused an annoying problem in the game where even if you hit all the viewpoints, it wouldn't reveal all of the points you need to capture to earn your recruits.
In my case I missed a single alley in North Boston and spent a full hour searching for the single tiny covered area so that I could get that recruit.
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Actually killing people, not to mention sinking ships, was probably bad for business for pirates. Most merchants probably gave up as soon as they realized they couldn't escape. In that case, I'm guessing real pirates took what valuable cargo the could and let the ship go. It's an expensive nuisance and not really desirable, but it's not on the same level as killing people and sinking ships. Once you start doing that, the navy is going to start taking a real interest in you.
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In official Shacknews canon, this post is considered a remix of a 2012 post: http://www.shacknews.com/article/73588/ravens-cry-trailer-shows-genuine-piracy
Loremaster approved and everything. -
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