Dead Space 3 'Awakened' DLC coming March 12
The adventures of Dead Space 3's Isaac Clark and John Carver will continue on March 12 when Electronic Arts launches the anticipated Awakened DLC for the game. Not much is known about the pack other than the vague blurb being posted with the new trailer.
The adventures of Dead Space 3's Isaac Clark and John Carver will continue on March 12 when Electronic Arts launches the previously announced Awakened DLC, continuing the plot from the end of the game.
According to the description on the new trailer, Clarke and Carver were left for dead on Tau Volantis. "As madness takes hold, they find they can't trust their eyes or each other. The trek leads to the ship Terra Nova, now home to a sadistic cult of Unitologists. The horror continues as the Dead Space saga enters its darkest chapter."
The DLC will cost $9.99 (800 MSP) and will be available for PC, Xbox 360, and PlayStation 3.
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John Keefer posted a new article, Dead Space 3 'Awakened' DLC coming March 12.
The adventures of Dead Space 3's Isaac Clark and John Carver will continue on March 12 when Electronic Arts launches the anticipated Awakened DLC for the game. Not much is known about the pack other than the vague blurb being posted with the new trailer.-
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Agreed - my brother and I have played the previous two installments together (we trade off whenever we feel we've "completed a section") - we play in the dark, at night, full surround sound system, gaming chairs and snacks in the middle. While there were two points to Dead Space 3 we hated (the multiple points with un-killable monsters, and the few points with "never-ending" waves makes us never want to play another DS game again), the good largely out-weighed the bad - particularly with great storyline assets (much better than the 15 or so audio logs and 3 or 4 cut scenes from the first game.)
So we'll plunk down our $$$ for some more hours and time with one of our favorite "horror" franchises. (although I really wish there'd been an Eternal Darkness or DCotE sequel.. but I suppose that's wishing for too much.
**** Before anyone points out that there was an un-killable NPC in the first game, may I point out that it was limited to a single part and at the very least you could "neutralize" it (which o/c was the only way to continue)
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