How Will Wright plays the new SimCity

You may have thoughts about the new SimCity--the city size; a lack of terraforming; its always-online DRM requirement--but your opinions don't matter. No, Will Wright, that's who we want to hear from. Metaphorically sitting in a big red leather armchair to tell a story like a beloved uncle, the SimCity creator talks about the first game in the series he hasn't worked on, his first impressions, and how he builds his cities.

22

You may have thoughts about the new SimCity--the city size; a lack of terraforming; its always-online DRM requirement--but your opinions don't matter. No, Will Wright, that's who we want to hear from. Metaphorically sitting in a big red leather armchair to tell a story like a beloved uncle, the SimCity creator talks about the first game in the series he hasn't worked on, his first impressions, and how he builds his cities.

"My initial thought was that it felt a little claustrophobic, just the size of the landscape," Wright said. "But then as I started playing more I started realising how much intricacy was in that area. Even if my city had been larger, I'd still be dealing with the same issues. So it allowed me to get into the simulation sooner. It was more about the quality of what I was building, less about the quantity. Which I kind of like, because then I could actually really focus in on something that felt manageable but still had the depth of simulation."

Dear Uncle Will isn't one to focus solely on building efficient cities, oh no, he wants them to look good too. He explains he became attached to specific neighbourhoods, picking out ones he'd like to live in and improving them to the detriment of others he didn't really care about.

Gosh, it's just so pleasant to hear him talk about his experiences. Do watch.

SimCity launches for PC on March 5, then will expand to Mac later.

From The Chatty
  • reply
    February 27, 2013 6:45 AM

    Alice O'Connor posted a new article, How Will Wright plays the new SimCity.

    You may have thoughts about the new SimCity--the city size; a lack of terraforming; its always-online DRM requirement--but your opinions don't matter. No, Will Wright, that's who we want to hear from. Metaphorically sitting in a big red leather armchair to tell a story like a beloved uncle, the SimCity creator talks about the first game in the series he hasn't worked on, his first impressions, and how he builds his cities.

    • reply
      February 27, 2013 7:05 AM

      I'm not saying he's wrong, but isn't the complexity that arises from the over expansion of your city part of how the difficulty scales?

      I mean I've been a pretty decent Sim City player and I've learned over the years that it's better to really maximize the areas you build and cover the needed bases rather than aggressively expand from the onset.

      I guess I will have to see how the game will play on the late game.

    • DM7 legacy 10 years legacy 20 years
      reply
      February 27, 2013 7:07 AM

      Or you know Will, there could be the option of bigger plots. :(

      • reply
        February 27, 2013 7:10 AM

        It'll happen eventually. EA just doesn't want tards buying the game off the shelf complaining when their shitty PC can't simulate a full scale version of NYC.

        • reply
          February 27, 2013 7:20 AM

          They didn't care that my shitty PC could barely run BF3.

          I think it's more that a lot of the back-end is server side and they want to cut down on the expense.

          • reply
            February 27, 2013 9:58 AM

            It's a mix. Remember they want this game to appeal to the Sims crowd.

          • reply
            February 27, 2013 11:28 AM

            Maybe this is their way of saying they heard you and are addressing the issue.

            So thanks for fucking up Sim City, jerk!

      • reply
        February 27, 2013 3:20 PM

        Bet EA offers it for a fee.

    • reply
      February 27, 2013 7:13 AM

      oh wow March 5th! Any idea on how long after the Mac version is coming?

    • reply
      February 27, 2013 7:20 AM

      [deleted]

      • reply
        February 27, 2013 11:04 AM

        Because the cities are the size of shoeboxes. I'm sure it will be a lot of fun for a few months, but people are still playing SC4 10+ years after release.

        • reply
          February 27, 2013 12:14 PM

          And you think that is 100% to do with the city sizes?

          • reply
            February 27, 2013 12:37 PM

            I think it has to do with huge cities and custom regions and the massive amounts of custom lots and mods.

            • reply
              February 27, 2013 2:59 PM

              or because nothing better has come out since.

              • reply
                February 27, 2013 6:08 PM

                I really think this is part of it. It was really the last great city builder that was released. There's been a few good ones like Tropico and Anno, but nothing really outside of those two.

    • reply
      February 27, 2013 9:20 AM

      Reminds me of that old penny arcade comic. "Pee on us will wright!"

    • reply
      February 27, 2013 9:53 AM

      can you have multiple "cities" next to each other, with them interacting in real-time? (unlike simcity 4 where each city is frozen in time while you work on other cities)

      • reply
        February 27, 2013 10:00 AM

        That seems to be it. You can have a city with a bunch of excess power production, while its neighbor maybe has no plant at all and just buys power from next door, stuff like that.

        I'm not sure how it works if you're the "mayor" of all the cities in a region since most talk I've seen has been about one player for each city.

        • reply
          February 27, 2013 11:12 AM

          [deleted]

          • reply
            February 27, 2013 11:28 AM

            You could still make wholly self-sufficient cities in 4, though. That was probably even the primary focus. The new game seems to be making multiple interconnected cities more important or even necessary.

      • reply
        February 27, 2013 11:15 AM

        [deleted]

        • reply
          February 27, 2013 1:17 PM

          I think it depends on the region and if they allow manual placement. In the beta they were pre-set and very far apart but in that video you can see a group of three cities fairly close to each other, closer than a city plot sized separation anyway: http://chattypics.com/files/scv_izt14cp0v0.png

          I'd doubt they'd let you place them directly on top of each other though.

      • reply
        February 27, 2013 11:26 AM

        I don't know if it's precisely real-time, but what I've read definitely indicates it's set up to be more "SimMetropolitan" than traditional SimCity.

      • reply
        February 27, 2013 12:06 PM

        Can I play with another person simultaneously? Like we put cities next to each other and play together?

        • reply
          February 27, 2013 1:37 PM

          You can share a region with friends or keep it solo / private or take public for everyone. I'm not sure if it's simultaneous realtime city building or asynchronous.

          I'd guess the latter with the occasional updates to reflect their city changes and proposals, etc.

    • reply
      February 27, 2013 10:12 AM

      Can anyone tell me why the Amazon digital download says it will be available March 1st, and not March 5th like everywhere else?

    • reply
      February 27, 2013 10:40 AM

      I'm curious how bad this is going to run on CD2 iMac?

      • reply
        February 27, 2013 2:43 PM

        You are going to need a shop vac to suck up the liquid that your mac will indubitably become.

    • reply
      February 27, 2013 3:08 PM

      I'm really looking forward to this game, but I do hope they release a map editor and the ability to have larger maps at some point.

    • reply
      February 27, 2013 3:31 PM

      GOD YOUTUBE IS A CUNT

    • reply
      February 28, 2013 11:14 AM

      Part of the joy I had playing Sim City was that my city was actually HUGE, so playing as a mayor I had to deal with the size and scope of things.

      I really don't like how small these cities are , they look more like Towns than cities.

    • reply
      March 4, 2013 3:54 AM

      I remember when i begged my parents to buy sim city on the snes
      it was hours on end of fun, however now with the always online
      drm thing i will be passing this one up with a huge sad face,
      just like my beloved diablo, i am so sick of them assuming that
      everyone has the option of always being online with unlimited
      bandwidth caps, blarg and double blarg. another one bites the dust.

      How can they offer something that cannot even be played without
      forcing you to spend even more money on an internet connection?
      its like selling you a bag and then telling you that if you want the
      bread to eat you have to go back to the store and pick up each
      slice you want to only when your ready to eat it, sure it ensures
      the store will never sell a stale loaf but its an overbearing, waste
      of every ones time.

Hello, Meet Lola