How Will Wright plays the new SimCity
You may have thoughts about the new SimCity--the city size; a lack of terraforming; its always-online DRM requirement--but your opinions don't matter. No, Will Wright, that's who we want to hear from. Metaphorically sitting in a big red leather armchair to tell a story like a beloved uncle, the SimCity creator talks about the first game in the series he hasn't worked on, his first impressions, and how he builds his cities.
You may have thoughts about the new SimCity--the city size; a lack of terraforming; its always-online DRM requirement--but your opinions don't matter. No, Will Wright, that's who we want to hear from. Metaphorically sitting in a big red leather armchair to tell a story like a beloved uncle, the SimCity creator talks about the first game in the series he hasn't worked on, his first impressions, and how he builds his cities.
"My initial thought was that it felt a little claustrophobic, just the size of the landscape," Wright said. "But then as I started playing more I started realising how much intricacy was in that area. Even if my city had been larger, I'd still be dealing with the same issues. So it allowed me to get into the simulation sooner. It was more about the quality of what I was building, less about the quantity. Which I kind of like, because then I could actually really focus in on something that felt manageable but still had the depth of simulation."
Dear Uncle Will isn't one to focus solely on building efficient cities, oh no, he wants them to look good too. He explains he became attached to specific neighbourhoods, picking out ones he'd like to live in and improving them to the detriment of others he didn't really care about.
Gosh, it's just so pleasant to hear him talk about his experiences. Do watch.
SimCity launches for PC on March 5, then will expand to Mac later.
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Alice O'Connor posted a new article, How Will Wright plays the new SimCity.
You may have thoughts about the new SimCity--the city size; a lack of terraforming; its always-online DRM requirement--but your opinions don't matter. No, Will Wright, that's who we want to hear from. Metaphorically sitting in a big red leather armchair to tell a story like a beloved uncle, the SimCity creator talks about the first game in the series he hasn't worked on, his first impressions, and how he builds his cities.-
I'm not saying he's wrong, but isn't the complexity that arises from the over expansion of your city part of how the difficulty scales?
I mean I've been a pretty decent Sim City player and I've learned over the years that it's better to really maximize the areas you build and cover the needed bases rather than aggressively expand from the onset.
I guess I will have to see how the game will play on the late game. -
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That seems to be it. You can have a city with a bunch of excess power production, while its neighbor maybe has no plant at all and just buys power from next door, stuff like that.
I'm not sure how it works if you're the "mayor" of all the cities in a region since most talk I've seen has been about one player for each city. -
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I think it depends on the region and if they allow manual placement. In the beta they were pre-set and very far apart but in that video you can see a group of three cities fairly close to each other, closer than a city plot sized separation anyway: http://chattypics.com/files/scv_izt14cp0v0.png
I'd doubt they'd let you place them directly on top of each other though.
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I remember when i begged my parents to buy sim city on the snes
it was hours on end of fun, however now with the always online
drm thing i will be passing this one up with a huge sad face,
just like my beloved diablo, i am so sick of them assuming that
everyone has the option of always being online with unlimited
bandwidth caps, blarg and double blarg. another one bites the dust.
How can they offer something that cannot even be played without
forcing you to spend even more money on an internet connection?
its like selling you a bag and then telling you that if you want the
bread to eat you have to go back to the store and pick up each
slice you want to only when your ready to eat it, sure it ensures
the store will never sell a stale loaf but its an overbearing, waste
of every ones time.
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