DualShock 4 is 'near final' design
Sony's PlayStation 4 hardware designs are still in different states of flux, as the console itself isn't finalized and the DualShock 4 controller may still get "small tweaks."
The PlayStation 4 announcement didn't show any of the console itself, but did show the redesigned controller. The DualShock 4 bears a lot in common with its predecessors, with a few tweaks like the touch pad and dedicated Share button. And while Sony isn't quite ready to call it the final design, it's close.
Sony Worldwide Studios head Shuhei Yoshida told Engadget that the controller is "near final" with some "small tweaks" yet to go. The console itself is "still in development in terms of final specs and design," which explains why we didn't see it.
Yoshida also pointed out that he favored giving those in attendance at the reveal event some hands-on time with the console, but says the hardware designers were uneasy with journalists finding "some detail" that isn't meant to be public just yet. He claimed that people will be able to start playing it "by E3, I think."
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Steve Watts posted a new article, DualShock 4 is 'near final' design.
Sony's PlayStation 4 hardware designs are still in different states of flux, as the console itself isn't finalized and the DualShock 4 controller may still get "small tweaks."-
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yeah it's an awesome feature. not for everyone, especially people with no friends but it will work for anyone who plays games and is the type who also shares photos and videos on facebook. if you're not, well then you don't use it and play games like you normally would.
i don't see it getting cut. 0% chance. -
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Convenience? Why do you need empty space in a place that you're not going to accidentally press?
If not for that you'd have to press the PS button, scroll along in the menu to the sharing options and click that one, instead of a button press. I have a calculator button on my keyboard. It brings up windows calculator. I use it all the time.
You could argue that noone should get a mouse with side buttons, keyboards with macro buttons or TV removes don't need all the options they have, like "favourites", "presets" etc, since you could just access them through a menu button.
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That's the opposite of what everyone said when it first came out. I remember articles talking about how it was so comfortably ergonomic that the author was walking around just holding it.
I don't play a whole lot of console games these days but the PS and Xbox controllers seem about equivalent to me. The non-symmetrical nature of the Xbox controller seems weird to me though. -
The boomerang controller was actually really similar to the PS1 era Alps pad which had issues (dpad and button related) but I recall people thinking it was very comfortable/ergonomic http://img515.imageshack.us/img515/8149/alpspad.jpg
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