Crysis 3 single-player review: looks can kill
Crysis 3 encourages creative experimentation with its array of weapons and nanosuit powers. It's also very pretty. We review the PC version of Crysis 3.
The bow is incredibly efficient, moreso while cloaked.
Ceph stalkers are deadly, so don't get to engrossed in the gorgeous scenery.
This Crysis 3 single-player review was based on near final PC code provided by the publisher. The specs of the review machine were a quad-core i7 2600 3.4 GHz processor, 16 GB of RAM and a nVidia GTX 660 video card. The game is also available on Xbox 360 and PlayStation 3. A separate multiplayer review will be coming a bit later when we can test servers and gameplay in post-launch conditions.
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John Keefer posted a new article, Crysis 3 single-player review: looks can kill.
Crysis 3 encourages creative experimentation with its array of weapons and nanosuit powers. It's also very pretty. We review the PC version of Crysis 3.-
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Far Cry 3, Darkness 2, Binary Domain, Xenoblade Chronicles, Witcher 2, Prototype 2, Risen 2 Dark Waters, Sniper Elite V2, Dragons Dogma, Max Payne 3, Ghost Recon Future Soldier, Lollipop Chainsaw, The Last Story, The Amazing Spider man, Darksiders 2, Spec Ops The Line, Sleeping Dogs, Mark of The Ninja, X-com Enemy Unknown, Dishonored, Assassins Creed 3, Paper Mario Sticker Star, The Walking Dead, Kid Icarus
I know these are more than three, but I had a blast playing all of these.
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I played Crysis and Warhead, but when Crysis 2 came out, my PC couldn't handle it. I followed the game closely and watched others play it, but I need to go back and try it. I probably enjoyed the original Crysis more than this one. As I was telling a colleague, Crysis 3 is a solid game with some glitches, but unspectacular other than the graphics. I even enjoyed it, but I probably won't replay it.
As for Crysis on Delta? No. I am incredibly average as an FPS player.-
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What did you think of the story up to this point? I have my own opinions on 3, but I didn't want to add any story spoilers. Barnes --> Prophet --> Barnes dies for Alcatraz to become Prophet. It seems like up to this point, Prophet is the suit more than the man inside it. It's like the Borg.
The Crysis 3 story luckily doesn't try to tackle that ... until the end.
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Yeah, the areas get bigger as the game progresses and near the end, the areas were large and I had some trouble navigating to checkpoints. All the enemies would still be dead, and I'd have to re-explore the whole area to find that one door or path that hit the checkpoint and moved me on.
Or, I'd be trying to find the exit/checkpoint without killing all the enemies, and get caught up hunting that I'd miss an enemy coming up on me, die and have to start again at the beginning. More the former though than the latter. -
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Thanks; I got confused by seeing "Ubisoft" on the page, and forgot that Crysis 3 was EA published. By "not required for single player", do you mean that an active connection to Origin is not required? Or could a gamer buy the retail disc and be able to play single-player without signing up for Origin?
With almost every PC game requiring some DRM / auth hoop to be jumped through, I think it would be great to include requirements to play in the review. I have a Steam login, but I don't want to sign up for Origin or UPlay, so I have to navigate that minefield when going through previews and reviews.
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no kidding. wasn't one gripe about crysis2 was it's too easy? all of those combat options presented right to you? sounds like they are listening to the complaints!!!
ultimately they are trapped in another damned if they do, damned if they don't conundrum. gamers are quite fickle. if games are too open, they get lost. if they are on rails, they are too shallow. it seems very difficult to design maps and SP content these days :(-
It really depends on how the plot and story are structured. You really don't see how many people complaining about open world games for RPGs and sandbox games like Just Cause and Grand Theft Auto. It is about allowing the player to feel a part of the world. Being forced along linear routes and prevented from exploring interesting areas by invisible walls I feel hurts the game.
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