Dead Space writer says action focus of Dead Space 3 as 'inevitable'
Antony Johnston, one of the writers for the first game, recently spoke about how the transition away from "old-school survival horror" was "inevitable" because of the universe Visceral Games had created.
Dead Space 3 has been rather divisive amongst fans. Many lament the franchise's move to bigger action setpieces, and long for a more solitary experience akin to the first game. Antony Johnston, one of the writers for the first game, recently spoke about how the transition away from "old-school survival horror" was "inevitable" because of the universe Visceral Games had created.
"The developers always wanted to go bigger, in terms of scope," he explained. "And I've mentioned before that the universe we created was huge, with lots of elements, which simply didn't make it into the first game."
"So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale," Johnston told NowGamer. "Otherwise you'd just have the same game on a different ship each time, and that's pretty dull."
While Johnston had no involvement with Dead Space 3, he does say that Visceral was successful in finding that balance between action and horror--echoing the sentiment of our own review.
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Andrew Yoon posted a new article, Dead Space writer says action focus of Dead Space 3 as 'inevitable'.
Antony Johnston, one of the writers for the first game, recently spoke about how the transition away from "old-school survival horror" was "inevitable" because of the universe Visceral Games had created.-
Was the game's new direction really that bad? I enjoyed the hell out of it - first in co-op play (which was one of the best experiences I've had in a long, long time and easily justified committing two whole weekend days to it - it was fantastic), and now for a second solo playthrough just to see the differences.
I guess I can see some of the concern in it not being as "solitary" per-say, but I feel like they made up for it in the presentation of everything else. -
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I had my doubts about 2, but it was excellent. Great atmosphere, a linear level design that still offered plenty of side paths to explore, a much more balanced arsenal (although the plasma cutter was still the dominant weapon), strategic combat and resource management based on survival decisions and tactics, and haunting audio design.
In other words, a proper Dead Space game.
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