Civ 5 designer kickstarts Jon Shafer's At the Gates
Civilization V lead designer Jon Shafer has kickstarted a new 4X turn-based strategy game called Jon Shafer's At the Gates, coming from his new three-person indie studio, Conifer Games. The game is about half-way complete already and he is looking for a modest $40,000 target to get it officially off the ground.
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John Keefer posted a new article, Civ 5 designer kickstarts Jon Shafer's At the Gates.
Civilization V lead designer Jon Shafer has kickstarted a new 4X turn-based strategy game called Jon Shafer's At the Gates, coming from his new three-person indie studio, Conifer Games. The game is about half-way complete already and he is looking for a modest $40,000 target to get it officially off the ground.-
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That always struck me as a bit of an odd juxtaposition. The guy makes an expansion adding a bunch of systems and complexity to an already dense game, and then creates an arguably less deep (or more streamlined if you prefer) sequel to that game. Was that his decision to try something different, or were there other factors/forces guiding that roadmap?
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Sure, that's game design. If you make an expansion to an already complicated game then you are obviously going to add stuff on top of those systems. If you have a blank slate, aka a new game, you can do whatever you want.
I think a major complaint about Civ 4 was that there was too much shit to deal with. I never really got into it because that sort of thing doesn't really appeal to me (conversely I played the shit out of Civ Rev). There's a very vocal number of people who hated Civ 5 because it's not Civ 4, but I happen to know a lot of people who really, really enjoy it. A group of people I work with get together once a month or so to play it after work for a couple hours. Micro-managing everything isn't for everyone, and there's nothing wrong with streamlining stuff. If you want to play Civ 4, then just go play Civ 4, but don't expect Civ 5 to just pile more stuff on top of Civ 4. -
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Was it mentioned in the podcasts at all? Apologies if it was, I just remember it (the podcasts) being more "feature focused" and not having too much discussion about the development process. Oh and I also remember that one squeaky chair of course ;) I didn't really pay much attention to other sources of pre-release info if that was the case.
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The graphics remind me a lot of Battle for Wesnoth http://wesnoth.org/
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Some of the gameplay mechanics he mentioned reminded me of King of Dragon Pass.
http://en.wikipedia.org/wiki/King_of_Dragon_Pass -
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