Double Fine's Amnesia Fortnight prototypes collected in $30 set

If you missed Double Fine's 2012 Amnesia Fortnight, or if you want a fancy boxed edition, the developer has announced a "Special Edition" box set. Yes, it will be $30 for a collection of prototypes.

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Double Fine let fans see the madness of their annual Amnesia Fortnight game jam session. Over two weeks, the developer creates new prototypes. And this year, the public was able to vote on which ideas should be worked on--and eventually got to play them all too.

If you missed the Humble Bundle, or if you want a fancy boxed edition, Double Fine has announced a "Special Edition" box set of last year's wares.

Starting at $30, the boxed edition includes prototypes of Autonomous, Black Lake, Hack 'n' Slash, Spacebase DF-9, The White Birch, Brazen, Costume Quest, and Happy Song. In addition, you'll get a special Blu-ray of 2 Player Productions' documentary series, and download codes for everything, because discs are silly, right?

This is, essentially, the same content you would've received had you backed the campaign's original Humble Bundle. But hey, this package includes physical copies of the game, and discs are awesome, right?

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    February 1, 2013 4:15 PM

    Andrew Yoon posted a new article, Double Fine's Amnesia Fortnight prototypes collected in $30 set.

    If you missed Double Fine's 2012 Amnesia Fortnight, or if you want a fancy boxed edition, the developer has announced a "Special Edition" box set. Yes, it will be $30 for a collection of prototypes.

    • reply
      February 1, 2013 6:44 PM

      I paid for the Amnesia Fortnight and they never even followed up on whether these games would get made or anything.

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        February 1, 2013 6:54 PM

        [deleted]

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          February 1, 2013 7:41 PM

          I wonder if they will sell some of these prototypes individually. I only want Spacebase DF9 out of that bundle.

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        February 1, 2013 7:00 PM

        It probably takes a long time before making any kind of decision like that. They probably can't even think about it until teams are wrapping up on their current games.

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        February 3, 2013 10:11 AM

        That is the thign. They may never ever become full games. That is the nature of prototypes. Some become full games. Some do. That is the reason why they usually never see the light of day in the general public.

        DoubleFine only did it because they want to be more interactive with their fans. They want to their fans in on more of the process of what goes into making their games. And of course the cash boost doesn't hurt either.

        So these prototypes may become full games, elements incorporated into other games, or never get beyond this stage. And if they do, do not be surprised if they either pull a kickstarter for it or if they do not give the people who bought the Fortnight Bundle a full copy. And before you cry false advertisement, they never ever said they would give a full version once completed. The Bundle clearly said that it was just the Prototypes and never promised anything more than that.

        It may happen, but don't hold your breath.

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      February 1, 2013 6:54 PM

      The documentaries were excellent, I definitely recommend this.

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        February 1, 2013 7:54 PM

        Yeah. Seeing the process documented from their initial pitches and inceptions to the teams actually playing each others finished prototypes and discussing them was incredibly interesting. More so than actually playing the prototypes for myself.

        Those 2 Player Production videos are really what justifies the $30 price tag.

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          February 1, 2013 8:02 PM

          Actually, not sure if the discussions were a part of the doc, might have just been on the livestream.

          It all kind of bled together for me.

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            February 1, 2013 9:58 PM

            I think a lot of that is in the documentary. I think they took the best of the stuff from the live stream and integrated it in. Yeah, it was all very interesting to watch. I have more respect for Doublefine after watching that stuff. I was actually slightly disappointed playing the demos because they didn't always live up to how you imagine them. But they all seem like they could be good games if they were cleaned up and finished.

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        February 2, 2013 2:41 PM

        Yeah, they were worth the price I paid alone (I think I paid somewhere between $5-$10). But in addition to that, I really enjoyed the prototypes. Especially Black Lake, Brazen, and Hack and Slash. They were all very well done, though White Birch was probably most disappointing for me. Hack and Slash most surprisingly awesome.

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          February 3, 2013 1:52 PM

          Brazen is great, but that one also had a bit more time. It's from a previous AF and they had a bit of time to clean it up before releasing it. Black Lake was cool and had a great look to it. I was really pumped for White Birch, but yeah, the gameplay wasn' there. It needs a lot more time to tune that kind of jumping mechanic etc. I think besides Brazen I enjoyed Autonomous the best I think. It had a great look to it and was fairly solid considering how much time they had to do it.

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