Fate of Epic Mickey developer unclear, shutdown rumored
Junction Point, the Texas-based developer of the Epic Mickey franchise, is in trouble. In fact, Warren Spector's studio may be getting shut down entirely.
Junction Point, the Texas-based developer of the Epic Mickey franchise, is in trouble. In fact, Warren Spector's studio may be getting shut down entirely.
Joystiq noticed a tweet from Austin-based Roberts Space Industries: "Second 21 gun salute for a studio in 7 days. Fare-the-well Junction Point! We hope that you all find new studios soon!" Last week, Vigil Games also shut down after failing to be acquired at the THQ fire sale.
Cuts at the studio were seemingly inevitable after Epic Mickey 2 launched to both critical and financial failure. According to Joystiq, the sequel sold only 270K copies in North America last year. While we've sent request for comments from Disney and Spector, Kotaku's Jason Schreier brings up a good point: "Very weird that the only source for Junction Point rumors is one tweet. If the studio has shut down, shouldn't there be more by now?"
We'll update this story with more information as it comes.
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Andrew Yoon posted a new article, Fate of Epic Mickey developer unclear, shutdown rumored.
Junction Point, the Texas-based developer of the Epic Mickey franchise, is in trouble. In fact, Warren Spector's studio may be getting shut down entirely.-
Ok i've heard enough of the layoffs... You want change in your studio and don't want to put out a garbage game? Hire some of the people that will be reviewing your game and have them play whatever you've started and show them everything that's on the table for the finished product of that game. If they don't like DON'T MAKE IT....
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That's not how Disney operates. They made an effort for a couple years to make good games, but slowly didn't' care because the bottom line was that Hannah Montana iphone games made a lot more money.
Can't blame JP or Spector completely for shoveling out crappy games. There was some good ideas in there, but the structure at Disney shutting down their game production is the cause of it all.-
The first studios to fall victim to that change were Black Rock (Pure, Split Second) and Propaganda (which was doubly painful, considering that their in-development Pirates of the Carribean game got canned before Tron Evolution was released, and then after that didn't sell so well, the studio was closed down). Junction Point was pretty much the last non-licensed, non-casual, and/or non-mobile studio under the Disney Interactive name.
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...and it all started with a trade in 2006 between Disney and NBC: Al Michaels for Oswald the Lucky Rabbit. http://sports.espn.go.com/nfl/news/story?id=2324417
I forget what episode of Idle Thumbs it was in, but Sean Vanaman talked about it a bit, since he was at Disney Interactive at the time. -
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After playing the first one just in the last few months, I can't say that I'm surprised. There was potential but it had some really big issues. I don't know how much was the publisher side vs Spector vs the actual team but it seemed that they didn't really improve all that much with the sequel. It's a real shame.
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