MechWarrior Online updates with Death's Knell, Bitching Betty

MechWarrior Online has updated with a new "Death's Knell" mech in the store, and the "Bitching Betty" start-up sound cue from the classic games.

6

MechWarrior Online has updated with a familiar sound cue from the classic games, and a newly available Death's Knell mech in the MWO store. The "Bitching Betty" start-up sequence from the original games joins the female cockpit voice added to the game late last year to help replicate the experience for old-timers.

The Death's Knell mech, meanwhile, is a fast and agile machine with 176 armor and four medium lasers. It also serves as a money-making venture, and by "money" we mean "virtual MechWarrior currency." The Death's Knell gets a 30% C-Bill bonus, so you can use it to boost your cash a bit faster than you can in a standard mech.

Editor-In-Chief
Filed Under
From The Chatty
  • reply
    January 23, 2013 4:15 PM

    Steve Watts posted a new article, MechWarrior Online updates with Death's Knell, Bitching Betty.

    MechWarrior Online has updated with a new "Death's Knell" mech in the store, and the "Bitching Betty" start-up sound cue from the classic games.

    • reply
      January 23, 2013 5:41 PM

      MWO pimpin' the front page. Nice!

    • reply
      January 24, 2013 2:07 AM

      I cannot believe how much better this game is with the patch. The fucking lag shields are gone and combat feels so much more solid, and it wasn't even bad to begin with. I just bought MC for more mechbays because I'm so happy with the product.

      • reply
        January 24, 2013 2:21 AM

        Really?

        Hot fucking damn.

        Let's play.

      • reply
        January 24, 2013 5:49 AM

        Yeah, before I had to lead fast moving mechs about two mech lengths in front of them to account for the lag, now...it is right on the money, which is leaps and bounds better than what it was before the patch.

        Also movement feels more connected to the terrain, where every bump is felt now...feels a lot more fluid.

        On top of that, they eliminated the "8-bit" bug, the "black screen" bug, and the 4 frames per second bug. The "yellow screen" bug remains apparantly, but I didn't see it come up once for the 2 or 3 hours I played last night.

        There is one bug that was introduced though with this new patch, and it is that mechs sometimes appear skimming along the ground without their walking animation. I haven't seen it mentioned in the forums though interestingly enough.

        Overall, an excellent patch, and only one major hurdle left as far as what is left to be fixed mechanically with this game engine. There remains one major bug that the devs are aware of, and that is damage taken from the back does not properly transfer to the front of the mech...basically damage is lost, as well as damage taken through a missing component gets lost and does not transfer to the inner torsos like it should. The devs say they should have this patched out by February.

        That month also marks when the next new map will be released, and in March, we get an additional map...so things are looking up in the mech world!!

        • reply
          January 24, 2013 6:59 AM

          Well now I might actually start playing this thing.

        • reply
          January 24, 2013 7:07 AM

          the engine still deperately needs some optimization.

          • reply
            January 24, 2013 9:22 AM

            vitek r,
            MWO Dev's have said in the forums that the DX11 additions are coming soon. I would not pass judgement on the engine until they implement DX11. I think what they having going right now with DX9 is fantastic and once all those DX11 shaders are in place and SLI/Crossfire profiles are made the performance should be where a Crytek engine should perform.

      • reply
        January 24, 2013 10:37 AM

        Agreed, this really went a long way to fixing the lag problems. This game is really damn good, been playing for a while now.

Hello, Meet Lola