Temple Run 2 hits 20 million downloads in first weekend

Temple Run 2 has reached 20 million downloads just four days after its release on the App Store. An Android version is coming later this week.

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The first Temple Run was a breakout success, earning 170 million downloads in total so far. But it had to build word-of-mouth slowly, and took more than a year arriving at that number. Its sequel, bolstered by brand recognition, is off to a much quicker start.

Imangi Studios announced today that the game has already reached 20 million downloads, just four days after its release on the App Store. It spent the weekend as the top free app, and third in the top grossing apps ranking. Players have spent more than 210 million play sessions racking up a combined 1,775 years of gameplay so far. The game is scheduled to release on Android devices later this week.

"The response from fans has been overwhelming," said Imangi co-founder Keith Shepherd, in the announcement. "We are thrilled players want more of the Temple Run universe, and we hope to grow and expand the game over the coming months."

The sequel sports improved visuals, organic environments, and more playable characters, along with power-ups and special powers for each character.

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From The Chatty
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    January 21, 2013 2:30 PM

    Steve Watts posted a new article, Temple Run 2 hits 20 million downloads in first weekend.

    Temple Run 2 has reached 20 million downloads just four days after its release on the App Store. An Android version is coming later this week.

    • reply
      January 21, 2013 2:39 PM

      this is one of the few free2play games i like since u can actually make progress within a reasonable amount of time by just playing for free. the next upgrade never feels too far away or too ridiculous of a grind.

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      January 21, 2013 2:40 PM

      [deleted]

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        January 21, 2013 3:40 PM

        seems like a better version of the same to me.

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          January 21, 2013 5:20 PM

          There's some quirks about it I don't like - like how the powerups in the air are harder to get, or how the draw distance - even on the iPhone 5 - is poor, and not in gameplay ways. And the minecart sequences are brutal and hard to get to so it's hard to practice.

          Otherwise yeah it's an improved version of the first with some ideas cribbed from the competition (like the clustered objectives ala Jetpack Joyride)

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