BioShock Infinite character 'highly altered' after talking with religious team members
BioShock Infinite creator Ken Levine says that he changed the portrayal of a character after speaking with religious team members who had concerns.
The name BioShock Infinite had us scratching our heads upon announcement, but it might just be the most appropriate title for the game. The more series creator Ken Levine talks about it, the more it seems to be about everything. It carries some religious themes along with its other big ideas, but Levine says some of those were "highly altered" after he took some time to talk with religious members of the studio.
"It's very important for me to understand a certain aspect of the religiosity of the world," Levine told Official PlayStation Magazine. "That's where I tune in as a non-religious person. ... I had some very valuable conversations. One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something."
He says the team doesn't shy away from difficult subjects, but wants to treat them with the proper amount of weight. "I think that we had a similar conversation about Bioshock 1," he said. "It involves infanticide, I don't think there's a larger taboo in the world. There were people who were very nervous about that. We didn't have that because we thought it would be cool. My feeling was if it's not just there to be exploitive, if it's true to the story and you’re telling something that you think is honest, then everything has a place."
Levine says this doesn't mean the story has changed, just refined. "What I said to them was, 'I'm not going to change anything to get your approval, but I think I understand what you're saying and I think I can do something that's going to make the story better, based on what you said.' So I did that, and I'm grateful for them bringing in their perspective. The last thing I wanted to do was change something because it offends somebody, but the thing they pointed out was making it a lesser story."
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Steve Watts posted a new article, BioShock Infinite character 'highly altered' after talking with religious team members.
BioShock Infinite creator Ken Levine says that he changed the portrayal of a character after speaking with religious team members who had concerns.-
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it's true. we had an entire whiteboard wall devoted to that endeavor. about 1/3 of it was dedicated to years of earning cred on shacknews so someone would ask me to post a scale image of that box so i could put my dog in it. we made this plan in 2007 which is why i bought the dog.
i am the master of the long con.
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I'm just talking about Wisp! He has a ton of negative comments like this.
http://www.shacknews.com/chatty/29563883
http://www.shacknews.com/chatty/29366808
http://www.shacknews.com/chatty/29272713
http://www.shacknews.com/chatty/28529958
http://www.shacknews.com/chatty?id=28352625
http://www.shacknews.com/chatty/28027930
http://www.shacknews.com/chatty/27480683
Yeah, we suck, I get it. But, damn dude.-
Ok, well that comment on The Verge article was bitchy. One of them was about the community and had nothing to do with the site's comment.
I'm critical of the site's content because I would like to see improvement. Six posts in a year on that subject is hardly unusual. People complain about it all the time here.
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I wish you guys would just leave the article threads alone. We get it, you hate the articles and are just here for the chatty. Good for you. Then stay in the chatty, you don't need to shit on every article over and over.
It's becoming really annoying at this point. If it was up to me I would start handing out bans until you guys stop trolling the articles.
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A few things.
First, Ken Levine won't reveal the specific story element he reworked because he doesn't want to spoil anything relate to the story. Second: due to my first point, Levine should have kept his yap shut until AFTER the game's release, at which time he could hold spoiler discussions and dig into the nitty gritty of topics such as this one.
Third: should Shack have passed on thr story? Maybe; it's empty of any meaning and detail without more specifics. But that's not Shack's fault. Shack was just reporting on something BioShock-related. Most game sites will do and have been doing the same thing.
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I doubt that Levine 'caved' at all, given how he handled similar situations in Bioshock 1.
'I'm not going to change anything to get your approval, but I think I understand what you're saying and I think I can do something that's going to make the story better, based on what you said.'
If he had said 'well shit, I'll cut that out entirely' - that would be caving. But it sounds more like he met the critics of the original idea and from their discussions - the idea evolved into something more refined. I wouldn't be surprised if the result of these changes is actually better than his original design.-
I've noticed that media can often treat religious issues in a very superficial and stupid way which often seems to come across as being the work of an ignorant atheist.
Anything which makes religious characters or themes more realistic and not based on caricatures should improve a story. Otherwise you are just creating religious 'straw men' which prevents you from making decent criticisms or comments on the many negative (and some positive) aspects of religious belief and their followers. For example, if you were to have characters based on the Westborough Baptist Church and use that to criticise Christianity then that would be an absurd and ridiculous thing since they don't in any way represent the mainstream of that faith. Likewise characterising all Muslims as wannabe suicide bombers. On the other hand a nuanced criticism of, say the child abuse issues some church institutions have had or the lack of respect for women and sexual minorities in some widely practised faith communities would be done well providing the characters representing those views were not 'straw men' charicatures.
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