NRA releases Practice Range game on iOS
The National Rifle Association has released a new game for iDevices today called NRA: Practice Range
The National Rifle Association has released a new game for iDevices today called NRA: Practice Range. The free app provides rudimentary target practice, enabling players to virtually shoot 9 firearms across 3 shooting ranges. Practice Range offers both analog and gyroscope controls for their weapons.
In addition to the virtual shooting range, the NRA app also offers safety tips on gun handling, and is updated with news and legislation updates pertinent to NRA enthusiasts.
The release of Practice Range has attracted some criticism, especially as its release comes less than a month since NRA VP Wayne LaPierre pointed to video games as partly responsible for the gun violence in the country. Others are critical of the game's target age group of 4 and above.
While LaPierre insinuated homebrew Flash games like Kindergarten Killer are corrupting the minds of American youth, today's release of Practice Range shows that video games of all types can be created and distributed freely over the web.
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Andrew Yoon posted a new article, NRA releases Practice Range game on iOS.
The National Rifle Association has released a new game for iDevices today called NRA: Practice Range-
5 min review: control is terrible and for some reason the frame rate is shit even though it's an FPS where your guy doesn't move. it feels like i'm shooting while drunk. and you get one gun-- buying additional guns in the app store costs $1 each?? fuck you.
though they didn't bother including music, so that's good i guess
score: 11/10 -
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Timing, whatever. There never would have been a "good" time for this for anyone who's against guns so if someone says anything about timing I'd immediately disregard their opinion as useless.
What we really should be talking about here is why the NRA decided such an awful application was a good idea. I mean this shit looks like it's straight out of 1990. Which I guess is probably where a lot of them are stuck mentally, so maybe it is about right.
No matter. I just wonder how much they paid for it.-
No, timing is a pretty big deal here. This is a casual game released at the height of public fear and uncertainty regarding youths and firearms. It does seem insensitive with the Sandy Hook tragedy still ringing in our ears, and, if not hypocritical, unimpressive considering the NRA was so quick to point the finger at video games.
I realize that their whole point is that violent games trivialize death and killing, but this app makes the use and handling of firearms themselves feel trivial and casual, removing a much needed sense of awareness that helps create an association in children's minds between guns and safety. Children aren't stupid, they can learn right from wrong, especially against the over-the-top backdrop of most violent video games. It's much harder to teach them safety and responsibility, which require difficulty and gravity to get across.-
Its only a big deal if people make it a big deal.
I would agree that it would be fairly distasteful if this app were a reaction to Sandy Hook stuff, but it would be basically a miracle to bring an app like this to market in under a month, so there goes that theory.
They've probably been working on it since the election or even earlier. -
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I know I'm an odd one, but honestly, this game makes me a bit uneasy for not wholly understood reasons. Something about the casual use of more-or-less realistic guns, albeit poorly rendered, and being "approved" for young children just feels off-color to me.
It might be that this game is too "safe." It is so casual, it almost trivializes just how careful we need to be when handling firearms. I don't care about the safety tips the app may provide, one cannot understand what safe handling of a gun means until they actually hold one. I know I didn't, especially since I found they are both harder to control and easier to use than I expected.
As for this versus "violent" games like Bulletstorm or Borderlands (or that old favorite, Doom), the ease and lack of weight that this game presents I think prevents some valuable teaching opportunities for young gamers. There's no obvious fantastic backdrop which provides a "this is pretend"-style inlet to teach a child boundaries. There's also the complete lack of situational difficulty inherent in those shooters we love so much, difficulty which provides a sort of association between pulling a trigger and actually trying to hit something you're aiming for.
Finally, there's "news and legislation updates," which is a covert propaganda tool, regardless of intent. The vast majority of parents will not take the time to screen the information being fed into the game and discuss it with their children, so what the NRA says will go (assuming that the child reads.) While I don't think the NRA has the intention of turning children into careless hordes of gun-waving ne'erdowells, it's probably safe to assume that the news coming in will be 100% rooting for reducing restrictions on firearms and widening access to them. This could lead to children regarding firearms with possibly not as care as is warranted. The risk here, then, is accidents, not shooting sprees, but tragic nonetheless.
I'm not trying to put forth conspiracy theories here, just trying to analyze why /{I}/ am a bit put off by this app. If a lobbying group released an anti-gun app that would randomly shoot babies in the face as a means to show the danger in guns, I'd be just as critical. (Moreso, probably, but there could be an app released that's not quite so outlandish.) My point is that, as an adult who wants our society to have a reasoned, balanced understanding of firearms use, especially when it comes to children, this app is not innocuous.
And yeah, bad timing. Just saying.-
So this is off-color too then, right? https://itunes.apple.com/us/app/contract-killer/id406351386?mt=8
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https://itunes.apple.com/us/app/brothers-in-arms-2-global/id440176142?mt=8
https://itunes.apple.com/us/app/overkill/id421659813?mt=8
https://itunes.apple.com/us/app/guns-builder-2-hd-shotgun/id466748000?mt=8
https://itunes.apple.com/us/app/weaphones-firearms-simulator/id539694058?mt=8
I think you might want to direct your comments somewhere other than the NRA app here. Especially if you're not willing to even download it and look at it to see what it is.
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In that context, I think Receiver does a far better job. http://www.wolfire.com/receiver
It's $5, it's DRM-free, it only has robot turrets and hover bots as enemies, and it shows all the mechanics of each gun. Also, it makes you use the iron sights to aim (which the NRA app doesn't do).
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