Sins of a Dark Age mixes dynamic quests into MOBA formula
While most MOBAs (Multiplayer Online Battle Arena in full, or DotA Clone for short) have been content with copying the classic Dota design, Ironclad Games has tried to shake things up with Sins of a Dark Age. The Sins of a Solar Empire creator has added then later removed several RTS features, like base-building, and is now toying with dynamic 'Realm Quest' side-objectives.
Kill this dragon to claim his fetching leather cap for your own wardrobe, probably
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Alice O'Connor posted a new article, Sins of a Dark Age mixes dynamic quests into MOBA formula.
While most MOBAs (Multiplayer Online Battle Arena in full, or DotA Clone for short) have been content with copying the classic Dota design, Ironclad Games has tried to shake things up with Sins of a Dark Age. The Sins of a Solar Empire creator has added then later removed several RTS features, like base-building, and is now toying with dynamic 'Realm Quest' side-objectives.-
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That is not the same at all.
Fps games over all are not the same as each other Stalker say plays nothing like BF3 or any MW game or Tribe's they all have there own style. I guess if you want to go to the most basic level they all shoot guns but its still not the same game.
Dota games on the other hand all play the same and over all the only change is the gfx i mean Dota 1 HON and LOL all play 100% the same just a change to the GFX and tiny tweaks to each hero.
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DOTA2 is the Quake of mobas: It's one of the first, and it's considered very good, but the genre is so new that there is TONS of room for growth and innovation.
It's completely shortsighted and I daresay completely idiotic to say that nobody should even try to expand the genre.
Plus not everyone likes DOTA2, so there's certainly room to create a different sort of game in the same genre that speaks to different players.-
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I second this. The LOL community is so deep at this point, with such a hierarchy of skill that picking it up at this point is a painful experience for anyone but the most gifted of MOBA savants.
I'm personally quite enjoying GoME, and Monolith has done a great job of streamlining the genre for console play, as well as introducing some innovations beyond this. The game's not perfect, though, but it's a step in the right direction toward expanding the genre's appeal and giving it more depth.
Dota2 and LOL are a unique and elite pair, representing the pinnacle of difficulty/finesse in the MOBA scene. This has a lot to do with each effort's close ties to the original DotA, and I'd hazard that, ultimately, they'll be competing with each other, not with the genre as a whole. It's like F1 vs World Rally, Subaru isn't trying to beat Ferrari, but they're both racing cars.
I applaud Ironclad for sticking their neck out here. Adding features like side quests and direct environmental obstructions will bring a lot of interesting depth to a genre which, at this point, still at the "Doom I/II" stage of its development.
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I don't play DotA games because they're kinda boring. All the depth is in the combat and it just doesn't hold my interest for more than an afternoon.
This game sounds more interesting (on paper). The format itself has more depth to it. If it has the same level of polish as LoL or DotA 2 then I can't imagine how I won't enjoy this more.
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