Age of Empires Online ends development; no new content planned

Age of Empires Online has stopped active development, and will not be issuing any new content or features other than some minor updates rolling out over the next few weeks.

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Age of Empires Online has ceased active development and is now shifting into a "support" phase. That means no new content or features are coming, other than a few remaining minor updates that will be released over the next few weeks. Gas Powered Games says it still plans to support the game with Community Challenges, streams, contests, and PvP tournaments.

Devoted AOE Online players can still play the game, though, and GPG stresses in a FAQ that the game is not "dying." It does note that bug fixes will be slower, and some might be "unfixable," but it will be watching out for critical bugs.

The blog notes that making new content is "too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. AOEO already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective."

Meanwhile, Gas Powered has already started teasing its next project, so the end of development and slower bug support could signal moving staff to the new title.

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  • reply
    January 4, 2013 8:15 AM

    Steve Watts posted a new article, Age of Empires Online ends development; no new content planned.

    Age of Empires Online has stopped active development, and will not be issuing any new content or features other than some minor updates rolling out over the next few weeks.

    • reply
      January 4, 2013 8:33 AM

      Lets hope this means Age of Empires 4 is entering active development now!

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      January 4, 2013 9:12 AM

      AOE:O and Microsoft Flight are the last PC games published by Microsoft Studios (nee Microsoft Game Studios), though those two were "casual" games, a last gasp attempt before giving up on the PC entirely, aside from Metro games (known under the deceptive moniker "XBox Games for Windows"). It's a shame that both the Age of Empires and Flight Simulator franchises had to go out with a whimper.

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      January 4, 2013 11:13 AM

      [deleted]

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        January 4, 2013 11:35 AM

        I'm curious as to whether there was a direct corellation between sales of "paid content with achievements" and "paid content without achievements" (the Norse and Babylonian civs never got achievements for their content).

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        January 4, 2013 11:44 AM

        I liked it too. It's too bad Microsoft really just does not care much about pc gaming.

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          January 4, 2013 3:31 PM

          They obviously cared enough about the game to have it developed and supported for as long as it has been. I have to assume that it being F2P made it hard to monetize, especially after it went completely free, unless you wanted boosters. Everything was paid for at the start, then they switched to the Empire Points system, paying for new Civs with in-game currency.

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