The Walking Dead: Survival Instinct trailer reveals gameplay
"Oh," you gulp, reaching out to accept the present and trying not to notice it's wrapped in stained newspaper. Activision eagerly handed over the first gameplay trailer for The Other Walking Dead Game, The Walking Dead: Survival Instinct, on Christmas Day, smiling and staring in anticipation of your reaction. "You shouldn't have. Thank you. But you really shouldn't have."
Update: Inserts Activision comment that this is a fan-edited video, and not official.
"Oh," you gulp, reaching out to accept the present and trying not to notice it's wrapped in stained newspaper. Activision eagerly handed over the first gameplay trailer for The Other Walking Dead Game, The Walking Dead: Survival Instinct, on Christmas Day, smiling and staring in anticipation of your reaction. "You shouldn't have. Thank you. But you really shouldn't have."
Yes, while Telltale's episodic adventure The Walking Dead is, by many accounts, a whirlwind of zombie storytelling loveliness, Activision's crack at adapting the television series is a wee bit rough round the edges. Made by Star Wars Kinect dev Terminal Reality, it's a first-person sneak-o-stab 'em up (with zombies) starring those loveable rednecks Daryl and Merle Dixon. It's got the actual actors and everything.
However, Activision has come forward (via Giant Bomb) that the footage was edited together by an overzealous fan. "That trailer that’s going around on ‘TWDSurvivalInstinct’ channel isn’t official," the rep said. "It is a fan edit. It looks like they pulled gameplay from the first reveal which was on IGN’s Up at Noon last week."
Look and make up your own mind. Survival Instinct is slated for release on PC, Xbox 360 and PlayStation 3 some time in 2013. Gosh, that's this year!
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Alice O'Connor posted a new article, The Walking Dead: Survival Instinct trailer reveals gameplay.
"Oh," you gulp, reaching out to accept the present and trying not to notice it's wrapped in stained newspaper. Activision eagerly handed over the first gameplay trailer for The Other Walking Dead Game, The Walking Dead: Survival Instinct, on Christmas Day, smiling and staring in anticipation of your reaction. "You shouldn't have. Thank you. But you really shouldn't have."-
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the X Isle pre Cry tech demo made an impression on me in 2001, but yeah, i agree with you generally.
http://www.youtube.com/watch?v=BV0gmP5zIsY
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I don't think that could be any worse. Zombi U is the benchmark for a Zombie survival horror game for me.
Awful graphics, plastic looking hair, weird "locking in" animation for the stabbing, hitting enemies has an awful visual feedback, why was that building exploding?
Awful stuff from Activision, big surprise. I just hope it doesn't effect Telltales next season for people buying this for their first Walking Dead game. -
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I'll be the bearer of hope in this thread. I really like Survival Instinct's idea: a first-person zombie game where getting cocky or impatient could land you in the middle of a horde of undead. Many of the areas looked underpopulated, but that appeals to me. One minute you're alone and decide to dash around, the next minute you round a corner and run smack into a mob.
The real trick will be straddling the line between survival and boring. Sneaking around zombies, throwing glass bottles to make distracting sounds so you can move through an area, knifing oblivious zombies in the brain--that all sounds good. But some sections in that trailer looked TOO underpopulated. I noticed many instances where the zombies took little to no interest in the player. Why move from tombstone to tombstone, or from car to car, when the enemies couldn't care less about my movement? Zombies are supposed to be dumb, but there has to be a line.
I'd like to see plenty of scenarios where the player's actions, especially those that seem innocuous, trigger sudden unwanted attention. I'd like to mind my senses of touch, sound, sight, and scent at all times. The game is based on the show, and in the show, Rick and Glenn have to bathe in zombie guts to mask their scent so they can walk unnoticed among "walkers". Running should cause my footsteps to produce more sound, especially if I walk over materials such as broken glass, wooden boards, and so on. In the show, one walker taking notice of a human acts like a beacon that draws other walkers to the hunt. Alerting one zombie should mean alerting all of them, forcing me to either pick my way through environments OR take desperate action to escape if I should happen to wake up the horde.
As much as Telltale's take on The Walking Dead interested me, I'm a survival horror buff. I welcome a take that offers less of an emphasis on story-driven decisions and more focus on survival-driven decisions. Hopefully Activision provides more concrete info in the near future. -
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This Jonah Falcon?
http://en.wikipedia.org/wiki/Jonah_Falcon -
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Jonah, did you have a hand in it's release because you keep defending it as a tech demo around the internets
http://tvtropes.org/pmwiki/posts.php?discussion=13415963280A76140100&page=0
among other sites on google..
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He started beating off to the trailer and all the blood left hid brain
http://en.wikipedia.org/wiki/Jonah_Falcon -
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i remember holding both boxes, trying to decide which to buy because i could only afford one with my allowance, and saw that the adventure game had fighting as well as adventuring, and went with that one. So glad I did.
This just looks awkward
http://www.youtube.com/watch?v=QRk-rq0bezk
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