Project Godus Kickstarter ends, hits Linux stretch goal
For much of its crowd-sourcing campaign, it seemed Peter Molyneux and 22cans' Project Godus would fall short of its goal. Things really picked up in the final few days, however, and it wrapped up this afternoon a safe distance past the finish line. Good news, everyone! Peter Molyneux is making another god game.
For much of its crowd-sourcing campaign, it seemed Peter Molyneux and 22cans' Project Godus would fall short of its goal. Things really picked up in the final few days, however, and it wrapped up this afternoon a safe distance past the finish line. Good news, everyone! Peter Molyneux is making another god game.
The Kickstarter campaign wrapped with £526,563 (around $850,000), safely past the £450,000 ($730k-ish) goal, with a little extra pledged through Paypal on top. That's just past the £525k stretch goal of a Linux edition, too.
"Thank you. Thank you from the bottom of my heart for supporting GODUS," says an update post. "Our job is now to work on and complete GODUS, the game we've fallen in love with, and to make it the game you want to play."
Look, here's Peter Molyneux and fellow designer Jack Attridge facing off in a very, very early prototype version. Except a heck of a lot to change as development continues.
-
Alice O'Connor posted a new article, Project Godus Kickstarter ends, hits Linux stretch goal.
For much of its crowd-sourcing campaign, it seemed Peter Molyneux and 22cans' Project Godus would fall short of its goal. Things really picked up in the final few days, however, and it wrapped up this afternoon a safe distance past the finish line. Good news, everyone! Peter Molyneux is making another god game.-
-
-
I don't think you realize how many great games of all time he's made/worked on.
http://en.wikipedia.org/wiki/Peter_Molyneux#Games
I'm talking specifically about Populous, Magic Carpet, Syndicate and Dungeon Keeper - but mostly populous in this context.
-
-
-
-
-
-
Counter: the Black and White and Fable series and the vaporware-child that was Milo.
Both featured grossly over-promised feature-sets that failed to deliver and at their best, delivered quite unremarkable games for their respective genres. Populus and Dungeon Keeper were both excellent, but you have to wonder - how much of that was the talent from the rest of Bullfrog?
Or perhaps, how much of that was because Peter (to my knowledge) wasn't the active bull-horn to the public that he has been over the last fifteen years? Maybe he has some goddamn diuretic of the mouth the moment he has an audience?
http://www.youtube.com/watch?v=WDQQfBrSUs0&t=4m26s
At any rate, I'd like Godus to be good... but every project he's been involved in for the last fifteen years has done nothing but repeat a cycle of 'hype followed by mediocrity.'
-
-