Carmack: Next-gen will still target 30fps
While the next generation of consoles will likely represent a significant jump in computational power, Carmack believes that next-gen games will still target 30 frames per second, much like this generation.
One peek at John Carmack's Twitter feed will convince you that, hey maybe this guy is smarter than you. Lead programmer at id Software, Carmack probably has more insight into future tech than the rest of us. While the next generation of consoles will likely represent a significant jump in computational power, Carmack believes that next-gen games will still target 30 frames per second, much like this generation.
Responding to a fan on Twitter, Carmack said that "I can pretty much guarantee that a lot of next gen games will still target 30 fps," without divulging any more information. This doesn't necessarily mean that next-gen systems will be underpowered. However, it suggests that developers are likely to use their graphical bandwidth on making prettier images.
Should Carmack's prediction come true, PC gamers could maintain their technical advantage over consoles even when the next generation launches. Now, PC games typically feature visual improvements over console counterparts, such as unrestricted framerates.
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Andrew Yoon posted a new article, Carmack: Next-gen will still target 30fps.
While the next generation of consoles will likely represent a significant jump in computational power, Carmack believes that next-gen games will still target 30 frames per second, much like this generation.-
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yeah, that's fine with me too. it's all about tradeoffs anyway. pc gamers maintain their technical advantage but i buy a console that costs less than a top of the line video card that some people around here replace yearly (which may be the only way you're going to get a nice high res 60fps on a pc anyway) and i'll get maybe another 7 years out of the thing. in the end both sides are having fun playing new games.
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Might want to check your facts before posting. A lowly 7850 that costs as low as 200 bucks is enough to get 60fps at 1080p in most cases.
With a tiny bit of effort, you can build PCs costing as low at $600 that will blow away any console. Too bad people nowadays just take the easy way out (getting a console), and way exaggerate PC cost to justify their purchases.-
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So sick of this argument about Trinitron tech. The shadow lines aren't even noticable unless you're writing in Word or anything else with a plain white background. And even then you eventually don't even notice them. In games? Please, might as well be non-existant.
Troll somewhere else please.
sarcasm
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Haha, I'm sure these monitors are ancient history for all of you but I've actually been grabbing Trinitrons whenever I see them in good shape on craigslist. You see a lot from photo and video editors that are upgrading to flat panels. The color is freaking mindblowing and I like playing games in 4:3.
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@devildog: It does. Just don't turn on 4x AA
http://gamegpu.ru/action-/-fps-/-tps/battlefield-3-aftermath-test-gpu.html-
it does, just turn down all detail and turn off AA and buy yourself a 600 dollar computer that you have to put another 600 bucks into in a year when it doesn't work. what's the point of that then? let's be realistic. we are discussing cost and bang for your buck and you are fighting some kind of pc vs console war that nobody cares about. not to mention that we are discussing next gen consoles because if we were talking about current gen consoles, you can get an xbox for 199 and play any of the top games coming out and then you have even less of an argument over the actual topic we're discussing.
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There's no need to be hyperbole mate. Probably you need to run off the MSAA (FXAA wil be just fine), and detail down a notch or two; and at 1080p it will still blow away anything consoles can come up with.
And what's with an another 600 bucks a year later? What's with it doesn't work? If you don't know how to build a decent PC that stretches your dollars, don't assume that it can't be done. And as I metioned, I haven't even touched on the game price subject.
Off topic it might be, but I also hate the hyperbole that people like you throw at pc gaming. Video card replacement yearly, seriously?
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Yes, exactly this - it's all about choice. You can get a 360 for $99, yet here I am thinking of dropping $1,000 on the next best dual GPU card (790) because the relative technical advantage means that much to me.
For for those who don't care (I actually wish I was among them), the chocie is so incredibly easy, and cheap! -
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I maintain that the biggest mistake id made with Rage was the time they spent making the game 60fps on a console. They spent an inordinate amount of time trying to make a next-gen engine run like 60fps and not look like crap on hardware taped out in 2005. So they wind up delaying the game a ton, being largely ignored by the console crowd on release, and with technical issues that plagued the PC (the pop-in wasn't an issue on the 360 because you can't turn fast enough to make it an issue)
Granted I don't know the real sales numbers so the "disappointment" might just be my perception but I bet I'm right.-
It was (in my opinion) marketing and a bad launch (on pc) that killed the game.
Bethesda seemed to be targeting the Fallout RPG crowd and the issues with the AMD drivers for PC really hurt it. Also id and the rage ip was practically an unknown player in the console market space and Bethesda really did nothing to change that... it was like "here is id with the best RPG game evar" and the crowd was like "who's id and this isn't a fucking rpg?!?!?"
I agree that 60 fps really didn't matter to the console space but neither did online play when quake world came out. If devs aren't willing to innovate then what the fuck are we going to have for games in 10 years? COD 32423 that plays like COD 1, that's what.
I thought Rage was a pretty good action shooter but certainly could have used better story telling and the ending "wasn't". It puzzles me that a game like borderlands is basically the same thing but with "millions of guns" and it gets a 95 or whatever from metacritic. I guess if id added a loot system and monthly DLC at 10 bucks a pop it would be game of the year. Note to idiots: I like borderlands as well.
For people who haven't played: if you want a good action shooter Rage is decent choice... if want the same, well you are already playing it.
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I wonder if the opposite is actually true. With a stick you need to constantly move in a given direction then stop when you get there. Reliable tracking of the game world is essential.
With a mouse, you have a directly proportional input. Once you get used to the feel of the game you can turn a given amount instantly without even leaving time for visual feedback. At the extreme end you get things like the flick-rail kills of the Q2/Q3 days.
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valcan, no matter what games running at 30fps can have more eye candy than games running 60fps.
That's an immutable fact. Games where eye candy doesn't matter, such as NSMB, can target 60. Games where hyper responsive control is important, Super Meat Boy / Call of Duty multiplayer, can also target 60. Games targeting eye candy, Battlefield 3 / Call of Duty singleplayer, will still target 30.
It's quite possible that more games next gen will target 60 because they value the benefits of 60 vs 30 to be more valuable than the extra eye candy 30 allows. But for games pushing graphics to the limit you will always until the end of time get more candy at 30 than 60. -
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For sure it is a freaking joke I am not proud of my Wii U(still it is a launch title so who knows, SMB does look fantastic better than anything on the 360 or PS3). 720p @ 60FPS is like a 7 year target of the last gen Xbox 360 and PS3., your right it is nothing to be proud of at all.
I was simply making a point that the Wii U that is suppose to have joke hardware can do 720p @ 60fps and JC said that the next Xbox and PS would be only hitting 30fps so that does not add up.
To me it should be a given that the Xbox 720 and PS4 be way way ahead of the Wii U and easily hit 60fps @ 1080p which some titles last gen did cause if they can not something is seriously wrong.
Who knows maybe JC saw the next consoles(is working on them) and they are a bit better than the Wii U....? It just feels wrong but who the heck really knows.
We will all see next year what the deal really is, maybe he meant DX11 100% pimped @ 1080p, that I can understand, but for shit sake if that is the case tell us.-
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You're being dense. The argument is not that 60fps is unachievable period. The argument is that 30fps will be what the majority of developers will target. The presumed reason being the desire for higher fidelity visuals and a general consumer acceptance of 30fps content.
Citing a single instance does nothing to hurt that argument.
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Gods are only worth worship in as far as they are useful to the human condition. If a god's time has past into that of history's there is no reason to hold their words in particular esteem. You can still recognize their importance to history, while being critical of their text.
That being said, I'm not sure this was a particularly insightful comment on Carmack's part, so much as a pointing out of the obvious. But whatever.-
Understood and agreed, I just personally feel he should be treated with reverence because he has had such a big impact on my life, and let's be serious here - dude obviously knows what's up. Just because he's posting captain obvious stuff on twitter for the masses doesn't mean he's 'completely out of it'.
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Game Engine != Game.
He worked on the engine tech. Rage's downfall was its crap marketing, driver problems at launch (which might have been under his responsibility to test), story ending and lack of clear vision.
Graphics and responsiveness wise is amazing and the tech is impressive. Just because you notice some texture fade when you do a quick 180 in a new area, or see low res textures when you walk right up to a wall, it should not be the sole heuristic for judging the games graphics.
During *actual gameplay* that is played at a normal speed (where everything is in motion and you arent inspecting everything with a microscope), the game looks visually fantastic, and runs very smoothly even on old hardware.
The tech is great. Countless FPS games have been built on top of iD tech (including half life and call of duty). Just because iD tech is no longer being licensed (like unreal is), it does not mean that it is redundant.
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The otonx has a baseline of 100fps http://www.otonx.com/
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HAHAHAHAHA! This is some lulzy shit. I feel like I'm being invited into a kill room in that daily rented office space when he opens the door to the pitch video.
It's like he saw the OUYA and was like... THAT'S A BRILLIANT INVESTMENT SCHE PLAN!
I'LL DO THAT BUT WITH LINUX AND AND... IT WILL CREATE ITS OWN GAMES! AND WILL HAVE A PROJECTOR BUILD IN! AND A KINECT! AND THAT WEIRD PS3 BOOMARANG!
EVERYONE WILL INVEST IN MY FRAU CONSOLE!
Yeaaaahhhh. -
lulz: "not on kickstarter because of policy change"
If I'm not mistaken, the main "policy change" was getting "inventors" to be more forward with their risks and being a little more picky when it comes to projects. Also, if I'm not mistaken, kickstarter doesn't charge up front.
Is this the next-gen Phantom?
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The guy made a game where an expert could reliably predict and blind-fire a kill-shot missile in 3d-space into someone's face (also an expert) based upon power-up drop-rate and other strategic variables while in a parabolic descent from a jump-pad with a period of several seconds of zero visibility just prior to the shot. He made the best competitive 1v1 first-person shooter ever.
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Targeting 30 fps made sense for consoles that used NTSC and PAL considering those displays only supported 25 / 29.997 fps. It doesn't really make sense anymore to keep targeting 30 fps when all the digital displays have a minimum of 60 fps and some displays going up to 120 or 240. Cutting the frame rate is something they have been doing the prolong the relevance of the consoles. Its time for them to be updated for the times.
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What a silly thing to say. That has nothing to do with the consoles and everything to do with the developer. Current gen consoles can do 60fps, and some games do, but most devs would prefer to eek out every bit of capability at the cost of the lower frame rate.
I personally prefer the 60 at the cost of some fidelity but I bet your average gamer (read: NOT SHACKERS) doesn't notice 30fps as being lacking-
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I think 30fps would be more acceptable among "gamers" if it was an actual 30fps at all times. The trouble, especially in console games (this generation in particular, but last had issues too) is that 30fps seems to be the maximum, but there's still a lot of occasions where things drop to 15 or so...and that is just not acceptable.
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Granted he has very little clout with the industry anymore. He's respected mainly by 30 something gamer nerds. Tim Sweeney has pretty much overtaken him by a mile. Plus game quality has nothing to do with him and the old school guys haven't been able to catch up.
So while it's great to have him around, his opinions aren't law and he's just doing a really ambitious engine feature tacked onto mediocre games.
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Yeah, I know. I have a gaming laptop and a gaming desktop. Playing games on the laptop is a rather shitty experience though because it doesn't have a 120fps screen and it can't run the latest games even at 60fps @ 1080p. But thank fucking jesus I don't have to ever play a game on a video TV game console or what you call them, THE HORROR!!!
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He posted a clarification:
John Carmack @ID_AA_Carmack
For the record, just in case it wasn't clear, we continue to target 60fps, and 120fps will be an option on PC. 120fps stereo VR, even.
https://twitter.com/ID_AA_Carmack/status/281409030369472512
Also how is this surprising to anyone? Of course next-gen will be mostly 30fps (or even lower). Unfortunately devs like id or platinum who actually give a damn about how a game runs and feels over pretty screenshots are in the minority. Everyone else would rather push polygons and whatever else to get the most out of each frame, because the videos and trailers people watch will be 30fps anyway.-
It's kind of hilarious that people are getting butthurt about it in this thread. There is absolutely nothing controversial in saying that devs will continue to target 30fps in next gen consoles.
The vast majority of players don't care about framerate. A couple of years ago when I had a 360, most games suffered from some chop -- even very popular games -- and apart from a single mention in a game review now and then, nobody seemed to care.
Devs and publishers will continue to push visual fidelity at the expense of framerate because prettier screenshots = more sales. If you play on a PC you can throw more hardware at it, but on a console you're going to be stuck at the minimum consumer-acceptable framerate for the foreseeable future.
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Of course this is the case, and always will be unless the hardware becomes so powerful that devs can hit 60fps in their sleep. Otherwise they're not going to sacrifice visuals for an FPS increase that most consumers don't care about. Nor are they going to spend more of their budget than they need to on optimizations.
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I figured this much because if you look at benchmarks for PC games running at around 1920×1080 with most details cranked, the games run between 30-60FPS but rarely over 60FPS so them targeting a solid 30FPS would be a reasonable target if they want to actually render games at 1080p this time around.
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