Metro: Last Light gameplay trailer shows off horrifying beasts

Finally, after so many live action trailers, THQ has finally cut a gameplay trailer for Metro: Last Light.

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Finally, after so many live action trailers, THQ has finally cut a gameplay trailer for Metro: Last Light. This two minute video shows off 4A Games' impressive engine, and how it renders the horrifying beasts that will kill you in the upcoming FPS.

If you pay attention to the end of the video, you'll see that THQ is offering the original Metro 2033 for free. You can pick up a free PC copy of the game by visiting the game's Facebook page. It's even cheaper than supporting the THQ Humble Bundle.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    December 11, 2012 3:15 PM

    Andrew Yoon posted a new article, Metro: Last Light gameplay trailer shows off horrifying beasts.

    Finally, after so many live action trailers, THQ has finally cut a gameplay trailer for Metro: Last Light.

    • reply
      December 11, 2012 5:06 PM

      I eagerly await this and a gtx 790

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      December 11, 2012 5:50 PM

      Now this is how you do a trailer. Gave me chills by the end. :P

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      December 11, 2012 6:31 PM

      Procedural shakycam? I worry.

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        December 11, 2012 10:29 PM

        Most of the trailer had a constant wobble applied. The scenes at the end with player hands seemed to only have standard motion bobs.

        I hope this game is amazing. I loved the feel and tone of the first. The trailers look like they might have the tone, but if they've screwed up the gameplay I'll be a sad panda.

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      December 12, 2012 6:04 AM

      I loved the first one and Ill play the this one, but I haven't seen anything that couldn't be accomplished outside of coding. Any kid could of edited this footage together. To hear/ read what these guys are saying no hardware on Earth can run their games.

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        December 13, 2012 2:28 AM

        Its probably the realtime lighting/shader work - looks like its more physically based rendering.

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