Dawn of Fantasy is 'an RTS with persistent cities'
"I prefer to describe the game as an RTS with persistent cities," Locks answered. "Your city is like your RPG character--you develop it and increase its abilities and resources. It interacts against other targets in the world, of the player and non-player sorts, gaining or losing depending on how you play. So yeah, you could say it's an MMORTS, but I don't like to let people get carried away with that idea."
Locks takes a special pride in DoF, as he's made a significant contribution to the game's development. "My title is lead programmer, but that's a bit misleading, as I programmed 90 percent of the game with very little leading going on," he explained. "We only ever had one other programmer make significant contributions. We didn't know what we were doing business-wise for a long time. We just worked on it in our free time in hopes of trying to make a successful company one day. I would say real development was actually for a period of three years before we finally released it. During that period was when we really started acting as a real business as well."
Dawn of Fantasy has been around for over a year, but its new-found exposure on Steam will lead to an influx of new players. Locks describes the combat for anyone new to the game. "The game plays similar to any other RTS at is most basic level, but we've taken a strong focus on siege combat. You ram the enemy gates, scale the walls, and send thousands of men to storm the massive citadels. A lot of people heard about Stronghold, and this was, in part, our inspiration -- burning attackers with boiling oil, impaling on hidden spike traps, and all that other fun stuff. It can be an epic and bloody experience, representing brutality of siege combat, even in the fantasy themed settings, and we are rather happy with how it all turned out."
Dawn of Fantasy will feature three selectable races--Elves, Orcs, and Humans. Locks talks about incorporating the best ideas from different RTS games, taking cues from StarCraft in constructing the game's races. "Our goal was to present players with three unique gameplay styles," he added. "On top of the norm of unique buildings, units, hundreds of technologies and completely different art style, in Dawn of Fantasy each race also comes complete with its own lore, language, world region and terrain, and unique 50 quest campaign. In addition, we took our time in designing three distinct gameplay approach to base building and economy."
Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?