Report: End of Nations dev cuts 30 staff

Petroglyph, the developer behind End of Nations, has reportedly laid off approximately 30 employees, just a week after the company announced the game's open beta was delayed indefinitely.

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End of Nations developer Petroglyph has reportedly laid off 30 employees. This news comes just a week after we received word that the game's open beta had been delayed indefinitely and the alpha was being taken offline.

Eurogamer reported the layoffs, which were later at least partially confirmed by one of the affected employees. No reason for the layoffs was given. We reached out to Petroglyph for comment, but have received no response.

When the beta was delayed, community manager Myll Erik noted that it hadn't been canceled, saying to readers "just wait and let us deliver a better game."

Eurogamer speculates that between the indefinite delay and the layoffs, it seems likely that Petroglyph is refocusing its resources on its MOBA, Battle for Graxia.

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    December 5, 2012 1:00 PM

    Steve Watts posted a new article, Report: End of Nations dev cuts 30 staff.

    Petroglyph, the developer behind End of Nations, has reportedly laid off approximately 30 employees, just a week after the company announced the game's open beta was delayed indefinitely.

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      December 5, 2012 1:00 PM

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        December 5, 2012 1:30 PM

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          December 5, 2012 1:51 PM

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          December 5, 2012 11:22 PM

          You might be a little hard on the game. Sure it didn't knock it out of the park with its alpha and beta tests but it wasn't that bad considering. It has or had potential but just needs a lot of work. In some way the gameplay felt like world in conflict and that isn't a bad thing. The only terribad stuff I noticed was the pathfinding of the units.

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            December 6, 2012 1:33 PM

            You mean the mechanism that controls the movement of your units is the "only" thing was bad?

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