Deus Ex retexture mod New Vision completed
If you'd like to replay Deus Ex but are put off by the year 2000 graphics, you're a monster. Fortunately, dear monster, help is at hand. While the USA was off giving thanks for something or other last week, the real cause for celebration was that the final version of high-res retexturing mod New Vision was released, giving even the most monstrous of monsters no excuse not to revisit this classic.
Lookin' good, Area 51
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Alice O'Connor posted a new article, Deus Ex retexture mod New Vision completed.
If you'd like to replay Deus Ex but are put off by the year 2000 graphics, you're a monster. Fortunately, dear monster, help is at hand. While the USA was off giving thanks for something or other last week, the real cause for celebration was that the final version of high-res retexturing mod New Vision was released, giving even the most monstrous of monsters no excuse not to revisit this classic.-
I'm so ashamed to have never finished Deus Ex :( there comes a point where I just lose interest or something else completely grabs my attention and then I forget where I was up to and blarrgghhhhhh. I've started 3 or 4 times, always get to a different point and then stop. And I refuse to play Deus Ex:HR until I've finished the first.
One day. Maybe I'll actually get some time off over xmas and can finally scratch it off my list. -
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I'd say it still holds up, but there was definitely some nostalgia involved when I replayed it again before DXHR last year.
It shows its age for sure. So if low poly everything, odd level design, voice acting that's all over the place, starting out with a weak character and weapon that's hard to aim, etc bothers you, it may be hard to get into. Once you progress a bit and are in it though you'll be hooked. As an FPS/RPG hybrid it's still one of the best. Many ways to build your character or tackle a level and situation. Even having played it a couple of times in the past, I was doing things differently this last go. -
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My favorite part about the game is that the quests feel open ended.
They can be very linear, but you can skip parts of a quest, and it won't break the game. Without giving anything away, there have been times I have investigated things on a hunch or a feeling something wasn't right, and it revealed something big. After being used to other games that require you to complete the many steps before the end of a quest, this game was refreshing and put a huge grin on my face.
The only other games that have evoked the same sense of open ended gameplay in me are the original Fallout 1 and 2 games, and Vampire: The Masquerade - Bloodlines. I wish more games were like that.
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Oh shit, and a new beta version of the High Definition Texture Project (replacing characters, weapons, and all that jazz) was released earlier this month: http://offtopicproductions.com/forum/viewtopic.php?f=9&t=11566
Someone on that forum snapped this: http://media.moddb.com/images/mods/1/16/15689/DXNHDTP.jpg
I'm not sure what exactly this new version adds but... it might actually come out at some point? Unexpected. -
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I played this with a Logitech Wingman gaming mouse (ball mouse) on a 3M Precision mouse pad that looked like this:
http://images.yourdictionary.com/images/computer/_MOUSEPD.GIF
Those pads were all the rage back in the day.
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