Molyneux takes to Kickstarter for god-game Godus

Peter Molyneux has unveiled the next step in 22Cans experiments, a Kickstarter for a god-game called Godus. This step emphasizes cooperation.

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The projects that Peter Molyneux's 22Cans are working on revolve around experiments. Curiosity involved learning what drives people to play. Molyneux's next experiment, entitled Project Godus, needs cooperation, and he has turned to Kickstarter to get it to the tune of £450,000.

Godus "blends the power, growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White. The original Populous hailed from the 8-bit era but GODUS will use the most modern technology the world has to offer," the Kickstarter page explains. Molyneux himself tweeted: "Everything I am will be put into this."

Donations range from £5 backer to £5,000 "God of Gods" level, which would get a VIP pass to E3 (among other perks). The project will be developed for PC and mobile devices and is targeting a September 2013 release.

Check out the video for Molyneux's conceptual look at reinventing the god-game genre.

Contributing Editor
From The Chatty
  • reply
    November 21, 2012 3:00 PM

    John Keefer posted a new article, Molyneux takes to Kickstarter for god-game Godus.

    Peter Molyneux has unveiled the next step in 22Cans experiments, a Kickstarter for a god-game called Godus. This step emphasizes cooperation.

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      November 21, 2012 4:05 PM

      Godus or Maia... Damnit Molyneux, why now?

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        November 21, 2012 4:29 PM

        Maia looks like it's in trouble to make the goal. 59k of 100k with 6 days left. Here's hoping though!

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          November 21, 2012 5:14 PM

          Yeah it would be a shame if Maia didn't get the funding.

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            November 21, 2012 5:39 PM

            Only one of these games will deliver on it's promised feature set.

            That game is not Godus.

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            November 21, 2012 5:39 PM

            Only one of these games will deliver on it's promised feature set.

            That game is not Godus.

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      November 21, 2012 4:25 PM

      Interest level lost when Peter Molyneux's name popped up.

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      November 21, 2012 4:56 PM

      This sounds great, I'm intrigued at how it'll unfold with some of the ol' Bullfrog heroes around!

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      November 21, 2012 5:04 PM

      That guy at 33 seconds practised that all day, and it took 5 takes.

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      November 21, 2012 5:44 PM

      I loved Populous 1 & 2, as well as many other Bullfrog games.

      This has a whiff of Black & White about it though...

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        November 21, 2012 6:58 PM

        You didn't like Populous 3? HERETIC!

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      November 21, 2012 8:08 PM

      OH SHIT, Molyneux just bet "all in" on his reputation.

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        November 21, 2012 10:25 PM

        I wish he created a really great game of some sort, made a fortune with it and then retired, so that we'd finally be rid of him. I can't stand him anymore, so for all I care Godus could be the final blow to his career, but I think he deserves better since he made Populus, Black & White and Fable.

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          November 21, 2012 10:27 PM

          Oh, and Dungeon Keeper. :3

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        November 21, 2012 10:29 PM

        Yeah I was thinking this as well. His ego might implode if he gets no support for this.

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      November 21, 2012 11:57 PM

      lol at people still fall for Molyneux's bullshit

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      November 22, 2012 1:39 AM

      [deleted]

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        November 22, 2012 1:46 AM

        A ton of butthurt neckbeards up in this hizzle.

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        November 22, 2012 3:52 AM

        He keeps on promising the heaven and stars and then delivering a product that is typically fresh, but mediocre. I don't have anything against the guy, but I think the lack of trust people have in his promises is pretty well deserved. I hope he keeps making games for sure.

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        November 22, 2012 5:06 AM

        The guy just can't help himself. I think it's genuine passion that just spills over then looks silly when the result can't match the pitch. I kinda hope GODUS is actually good and does well, who knows?

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        November 22, 2012 5:07 AM

        efiw ym deredrum dna depar xuenyloM reteP

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        November 22, 2012 6:14 AM

        He has interesting concepts but I know anything coming from his team will be mediocre at best.

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        November 22, 2012 7:17 AM

        He's the modern incarnation of John Romero.

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          November 22, 2012 7:26 AM

          Not even close. a) Been making games for longer b) Actually lead some great games teams instead of just living off the glory of his first few involvements forever.

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            November 22, 2012 8:44 AM

            He hasn't done anything groundbreaking in a decade. Almost all of his pre-2000 work was the stuff he built his reputation on: http://en.wikipedia.org/wiki/Peter_Molyneux#Games . Since then, what has he done? Fumbled with Fable, talked big and delivered little with Black & White, Project Milo, Curiousity... he keeps delivering less and less with each title.

            I realize that now that he's made his bones, he has the luxury of undertaking vanity and experimental projects. But the more I read about what he says his games will be, the less I believe in his ability to actually build an excellent game.

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              November 22, 2012 11:19 AM

              Fair enough. I maintain he holds greater standing as a designer than Romero, however far they're both past their prime.

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              November 22, 2012 2:20 PM

              Are you high? Black & White was fucking incredible, don't act like that game isn't amazing.

              I'm not big into Fable; it feels too much like a poor man's TES to me, but I can still appreciate it as a valiant attempt.

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          November 25, 2012 4:36 PM

          What's hilarious about this post is he predates Romero by a bit.

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        November 22, 2012 8:04 AM

        he aims for the stars and lands in a tree, basically.

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        November 22, 2012 9:06 AM

        He's a victim of his own PR. Virtually all of his games have been interesting and fun; if he never hyped them up to the stratosphere, even the neckbeards wouldn't have much to hold against him.

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      November 22, 2012 6:15 AM

      Guys guys guys... relax, look carefully, it's an elaborate troll: Godus = "goad us"

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        November 22, 2012 8:28 AM

        LOL, April Fools came early.

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      November 22, 2012 8:35 AM

      This Kickstarter really plays to Molyneux's strength...which is to bilk people out of investment capital.

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      November 22, 2012 10:17 AM

      Im sorry but kickstarter should be reserved for people worth less than say 20 million dollars?

      He is very rich and can afford to take chances himself, I dont like the idea of rich people and companies taking valuable donation time and eyeballs away from projects that really need it

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        November 22, 2012 2:26 PM

        Donation time?

        Noone has to donate to him. You think there's this group of people who are like:

        Man, Distance looks awesome. I really want to donate to this Kickstarter. BUT THIS PETER MOLYNEUX GAME LOOKS TOO GOOD, I CAN'T AFFORD TO HELP OUT DISTANCE.

        You may as well be saying, "I wish you guys would stop researching cancer so more valuable donation time and eyeballs go to CAFOD."

        You saying that he as a person should be like "I'm putting 500 grand of my own money into this project. That means I OWN YOU guys now, and I'm making 99% of all profits". It's just flawed on so many levels.

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          November 22, 2012 3:22 PM

          Im pretty sure the majority of indie devs like me will disagree with you, this tool is rich and hes going to the food bank for a meal, THAT is wrong on so many levels.

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            November 23, 2012 5:11 AM

            I am an indie dev.

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              November 23, 2012 1:29 PM

              Dont use Kickstarter then, I think youll be disappointed but probably blame something else besides WHITE FUCKING NOISE on that site, like millionaires with pitches cooked up by their 100k a year concept artist rather than you, it was different at the start of KS, now if your pitch doesnt blow everyone away, you aint getting funded. Partially because of industry pros like this using their experience, connections and money they already have to setup a better pitch.

              Oh and now they can hire pro KS campaign managers, who take money up front to campaign the shit out of a project. Kinda like a regular guy running for president against a rich silver spoon guy, who is going to win 99% of the time? When will it hit you, when EA uses it? What about Carmack?

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                November 27, 2012 10:41 AM

                i agree. I'm not an indie dev, but KS clearly wasn't intended for large entities or rich guys who can obtain funding on their own.

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          November 22, 2012 5:23 PM

          You are an idiot. You can pretend its a not a zero sum game, but really, it is.

          There is only so much money in any point in time that the kickstarter community will be ready to part with.

          Every month, the same person might be willing to pledge $50-100 on one game they are looking forward to. However, in the case there there are 10 other games that month that they want just as much, it doesn't mean they will have the disposable cash to spend the same amount on all of them.

          Those projects that have no other funding option lose out, because this rich dickhead is being stingy. His games are shit anyway.

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            November 23, 2012 5:14 AM

            Yeah, like Dungeon Keeper, and Black & White, those shit games.

            Don't act like there's 10 simultaneous great game ideas on KIckstarter, because there just aren't. I've seen like 5 good game campaigns that actually require Kickstarter funding since the site began.

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              November 23, 2012 11:07 AM

              You would have been right if you had just stopped at your first sentence. Black and White was terrible.

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                November 23, 2012 11:07 PM

                I don't understand how someone could think that.

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                  November 27, 2012 10:43 AM

                  because it played like shit. it was a great idea, but the reality was it wasn't fun to play. Of course, we are all entitled to our own opinions though

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