Molyneux takes to Kickstarter for god-game Godus
Peter Molyneux has unveiled the next step in 22Cans experiments, a Kickstarter for a god-game called Godus. This step emphasizes cooperation.
The projects that Peter Molyneux's 22Cans are working on revolve around experiments. Curiosity involved learning what drives people to play. Molyneux's next experiment, entitled Project Godus, needs cooperation, and he has turned to Kickstarter to get it to the tune of £450,000.
Godus "blends the power, growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White. The original Populous hailed from the 8-bit era but GODUS will use the most modern technology the world has to offer," the Kickstarter page explains. Molyneux himself tweeted: "Everything I am will be put into this."
Donations range from £5 backer to £5,000 "God of Gods" level, which would get a VIP pass to E3 (among other perks). The project will be developed for PC and mobile devices and is targeting a September 2013 release.
Check out the video for Molyneux's conceptual look at reinventing the god-game genre.
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John Keefer posted a new article, Molyneux takes to Kickstarter for god-game Godus.
Peter Molyneux has unveiled the next step in 22Cans experiments, a Kickstarter for a god-game called Godus. This step emphasizes cooperation.-
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He hasn't done anything groundbreaking in a decade. Almost all of his pre-2000 work was the stuff he built his reputation on: http://en.wikipedia.org/wiki/Peter_Molyneux#Games . Since then, what has he done? Fumbled with Fable, talked big and delivered little with Black & White, Project Milo, Curiousity... he keeps delivering less and less with each title.
I realize that now that he's made his bones, he has the luxury of undertaking vanity and experimental projects. But the more I read about what he says his games will be, the less I believe in his ability to actually build an excellent game.
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Donation time?
Noone has to donate to him. You think there's this group of people who are like:
Man, Distance looks awesome. I really want to donate to this Kickstarter. BUT THIS PETER MOLYNEUX GAME LOOKS TOO GOOD, I CAN'T AFFORD TO HELP OUT DISTANCE.
You may as well be saying, "I wish you guys would stop researching cancer so more valuable donation time and eyeballs go to CAFOD."
You saying that he as a person should be like "I'm putting 500 grand of my own money into this project. That means I OWN YOU guys now, and I'm making 99% of all profits". It's just flawed on so many levels.-
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Dont use Kickstarter then, I think youll be disappointed but probably blame something else besides WHITE FUCKING NOISE on that site, like millionaires with pitches cooked up by their 100k a year concept artist rather than you, it was different at the start of KS, now if your pitch doesnt blow everyone away, you aint getting funded. Partially because of industry pros like this using their experience, connections and money they already have to setup a better pitch.
Oh and now they can hire pro KS campaign managers, who take money up front to campaign the shit out of a project. Kinda like a regular guy running for president against a rich silver spoon guy, who is going to win 99% of the time? When will it hit you, when EA uses it? What about Carmack?
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You are an idiot. You can pretend its a not a zero sum game, but really, it is.
There is only so much money in any point in time that the kickstarter community will be ready to part with.
Every month, the same person might be willing to pledge $50-100 on one game they are looking forward to. However, in the case there there are 10 other games that month that they want just as much, it doesn't mean they will have the disposable cash to spend the same amount on all of them.
Those projects that have no other funding option lose out, because this rich dickhead is being stingy. His games are shit anyway. -
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