and a bit wonky right now. Peter Molyneux and his 22Cans studio are now soliciting donations for the tap-tapping experiment to beef up Curiosity's servers so people can continue the quest to uncover the hidden secret at the core which we're fairly confident will be massively underwhelming but still are pretty well, curious, about." /> and a bit wonky right now. Peter Molyneux and his 22Cans studio are now soliciting donations for the tap-tapping experiment to beef up Curiosity's servers so people can continue the quest to uncover the hidden secret at the core which we're fairly confident will be massively underwhelming but still are pretty well, curious, about."/> and a bit wonky right now. Peter Molyneux and his 22Cans studio are now soliciting donations for the tap-tapping experiment to beef up Curiosity's servers so people can continue the quest to uncover the hidden secret at the core which we're fairly confident will be massively underwhelming but still are pretty well, curious, about."/> and a bit wonky right now. Peter Molyneux and his 22Cans studio are now soliciting donations for the tap-tapping experiment to beef up Curiosity's servers so people can continue the quest to uncover the hidden secret at the core which we're fairly confident will be massively underwhelming but still are pretty well, curious, about.">

Curiosity soliciting donations to help with servers

"What's inside the cube?" the world cried as one, tapping furiously at its many touchscreens. The cube did not answer, for the cube is all overloaded> and a bit wonky right now. Peter Molyneux and his 22Cans studio are now soliciting donations for the tap-tapping experiment to beef up Curiosity's servers so people can continue the quest to uncover the hidden secret at the core which we're fairly confident will be massively underwhelming but still are pretty well, curious, about.

27

"What's inside the cube?" the world cried as one, tapping furiously at its many touchscreens. The cube did not answer, for the cube is all overloaded and a bit wonky right now. Peter Molyneux and his 22Cans studio are now soliciting donations for the tap-tapping experiment to beef up Curiosity's servers so people can continue the quest to uncover the hidden secret at the core which we're fairly confident will be massively underwhelming but still are pretty well, curious, about.

"We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be," 22Cans says on its website above a big Paypal donate button. "However big or small the donation; it will really help us make Curiosity better."

Molyneux said last week that while 22Cans as so busy dealing with all the fuss, the planned PC edition may not happen without help from a publisher.

If you'd like to chip in a few bucks to further fascinating experimental game design, I'd personally recommend that you back the Sportsfriends Kickstarter.

Still, here's a recent video from 22Cans, where the gang talk about everything exploding:

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From The Chatty
  • reply
    November 12, 2012 6:50 AM

    Alice O'Connor posted a new article, Curiosity soliciting donations to help with servers.

    "What's inside the cube?" the world cried as one, tapping furiously at its many touchscreens. The cube did not answer, for the cube is all overloaded> and a bit wonky right now. Peter Molyneux and his 22Cans studio are now soliciting donations for the tap-tapping experiment to beef up Curiosity's servers so people can continue the quest to uncover the hidden secret at the core which we're fairly confident will be massively underwhelming but still are pretty well, curious, about.

    • reply
      November 12, 2012 6:53 AM

      Haha, what?

    • reply
      November 12, 2012 6:53 AM

      :[

    • reply
      November 12, 2012 7:00 AM

      also, they need to show how much donation they have gotten to date. i think many people want to see how you are doing before they throw money at your server issues.

    • reply
      November 12, 2012 7:05 AM

      [deleted]

    • reply
      November 12, 2012 7:17 AM

      Based on Wired's interview, they wanted 100 million daily Curiosity users... so they can't say the usual "you guys love our game so much and it got so much more popular than we intended that we're having a hard time keeping up with the demand".

      • reply
        November 12, 2012 7:23 AM

        and yet, in the video, they say exactly that.

        that they expected a few thousand, which turned into a few hundred thousand and they are overwhelmed.

      • reply
        November 12, 2012 9:02 AM

        No the 100 million users thing is for their actual big project that is still being worked on. I read that article and they overlapped the bits talking about their big game and curiosity but they are two different things.

        • reply
          November 12, 2012 10:04 AM

          Ah I see. I was actually confused whether it was about that or the "big project" but in the end assumed it was about curiosity.

    • reply
      November 12, 2012 7:18 AM

      lol fuck no.

    • reply
      November 12, 2012 7:20 AM

      Hahaha, wtf.

    • reply
      November 12, 2012 7:21 AM

      Molyneux is off is rocker.

    • reply
      November 12, 2012 7:23 AM

      ugh...

    • reply
      November 12, 2012 7:24 AM

      I really thought this would turn out to be a cool experiment and hoped we'd get some neat insight about microtransactions and the mindset of people making those purchases. But now, LOL. I don't think I need to follow the rest of what they have planned.

    • reply
      November 12, 2012 7:37 AM

      "We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be,"

      Translation: We are a small independent developer and can't deliver the product you paid for. So... umm... would you care to pay more for it? Oh, and the popular demand we're talking about was amongst employees.

      • reply
        November 12, 2012 8:01 AM

        That game is free... so... you don't have to pay for anything unless you want to.

      • reply
        November 12, 2012 8:07 AM

        [deleted]

        • reply
          November 12, 2012 9:16 AM

          yeah but can't you buy things to help you along? Maybe this is them saying that they aren't making as much as they thought they would..

        • reply
          November 12, 2012 11:06 AM

          Sorry, I never had any interest in a game where I touch a box over and over, nor do I own an iOS device.

          Saw the lead platform was iOS and assumed it was the usual $0.99 junk, instead it's the usual in-game currency junk.

          Apologies to all affected.

      • reply
        November 12, 2012 1:50 PM

        Way to fail you big failure

    • reply
      November 12, 2012 8:00 AM

      I have to admit, I probably spent 45 minutes this weekend tapping little squares to chip away at the cube. It is oddly addictive. It's kind of cool chipping away at it and seeing things disappear as you go (from other people doing the same thing around the world). Right now there are some kind of oil paintings of flowers etc showing on the cube. I'm reluctant to say it... but it is kind of a neat thing.

      • reply
        November 12, 2012 8:02 AM

        I totally agree, but it's dumb that they're asking for money, now.

        • reply
          November 12, 2012 8:03 AM

          like, they probably should have figured out a revenue stream besides "hey please give us money :( please :("

          • reply
            November 12, 2012 8:06 AM

            I agree, it doesn't seem extremely well planned out. But, I am actually "curious" to see where it's going.

          • reply
            November 12, 2012 8:10 AM

            Their planned revenue stream was people paying to be able to chip faster.

            Why they thought that would work is beyond me.

            • reply
              November 12, 2012 8:15 AM

              I didn't know that. Actually that's pretty reasonable, if you've played the game. However, it's not functional, now, and they still shouldn't be asking users for funding, at least not this way and at this point in development.

              • reply
                November 12, 2012 9:26 AM

                Oh wow, I didn't know that wasn't working yet. WTF.

        • reply
          November 12, 2012 2:49 PM

          It's not dumb. It's genius. It reduces their costs. I think all developers are going to jump on this at some point. Everyone is going to have their donation or tip jar out because hey why not? Free money.

          • reply
            November 12, 2012 3:08 PM

            There are already developers that do this, but most of them put out a good, working piece of software (or, a piece of software labelled clearly as a beta) before asking for money. You can't just put out a broken piece of software and be like "fuck. hey, why don't you pay us money to fix this?"

      • reply
        November 12, 2012 8:07 AM

        I still haven't been able to sign into the game :(

        • reply
          November 12, 2012 8:49 AM

          Same.

        • reply
          November 12, 2012 9:14 AM

          It took me several tries. I got it on Friday and had no luck. I tried randomly throughout the weekend and got in a couple times.

    • reply
      November 12, 2012 9:27 AM

      Thanks, I'm not that curious.

    • reply
      November 12, 2012 9:35 AM

      hahahah fuck you

    • reply
      November 12, 2012 12:56 PM

      I love how video games are going to snake oil style sales. HOWDY HOWDY step right up gimme ur money and you will feel AWESOME wooooooooo

      • reply
        November 13, 2012 7:51 AM

        what's in the box ladies and gentlemen it could be anything and it could be YOURS

    • reply
      November 12, 2012 12:58 PM

      Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahæ

    • reply
      November 12, 2012 1:06 PM

      my money doesn't save for some reason. ill never be able to afford any of those items :(

    • reply
      November 12, 2012 1:43 PM

      Peter Molynoob

    • reply
      November 12, 2012 1:54 PM

      If this was any other studio no one would give a shit and it would be seen as a cool, interesting social experiment that needed a bit of funding to help it along.

      Instead because Molyneux is tied to it, and nerds will be nerds, you'd think he was asking for human sacrifices or something.

      Quit sperging out you bunch of babies.

    • reply
      November 12, 2012 1:57 PM

      oh shi guys we forgot to not make it free

      • reply
        November 12, 2012 2:00 PM

        Do i really need to post the definition of "donation" here for you?

    • reply
      November 12, 2012 2:14 PM

      social experiment; he's collecting data to send back to his home planet.

    • reply
      November 12, 2012 3:00 PM

      Nope.

    • reply
      November 12, 2012 5:02 PM

      I can understand this but I bet he could have avoided some of the backlash by making the donation an in-app purchase (maybe three donation tiers with some cosmetic/account level unlock and priority access to the servers).

    • reply
      November 12, 2012 5:08 PM

      fuck your ass molyneux

    • Ziz legacy 10 years legacy 20 years
      reply
      November 12, 2012 5:09 PM

      41 Angry Birds?

      • Ziz legacy 10 years legacy 20 years
        reply
        November 12, 2012 6:17 PM

        oops wrong thread.

    • reply
      November 12, 2012 6:21 PM

      Molyneux should have budgeted more monies for his grand experiment.

    • reply
      November 13, 2012 1:32 AM

      Half drawn cocks are on that white board,.

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