THQ running out of cash, seeking 'strategic alternatives'
One of the side effects of delaying your entire slate of upcoming games is the lack of money. With Metro: Last Light, Company of Heroes 2, and South Park: The Stick of Truth all delayed, THQ is running out of money.
One of the side effects of delaying your entire slate of upcoming games is the lack of money. With Metro: Last Light, Company of Heroes 2, and South Park: The Stick of Truth all delayed, THQ is running out of money--and fast.
"Clearly, THQ faces a number of opportunities and challenges," THQ's Brian Farrell said in a recent financial report. "We also face challenges operating with limited capital resources in the highly competitive market for games, and we are working diligently to resolve those challenges."
The company is now seeking "strategic alternatives" to help the company stay afloat. According to VentureBeat's Dean Takahashi, that usually means the company is looking for buyers. A consulting firm, Centerview Partners, will help THQ determine the company's future course.
Unfortunately for THQ, Darksiders 2 did not help the company's bottom line. Sales were below expectations, in spite of having shipped 1.4 million copies.
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Andrew Yoon posted a new article, THQ running out of cash, seeking 'strategic alternatives'.
One of the side effects of delaying your entire slate of upcoming games is the lack of money. With Metro: Last Light, Company of Heroes 2, and South Park: The Stick of Truth all delayed, THQ is running out of money.-
I wonder if Darksiders 2 would have been better served with keeping the game scope at the same size of the original. Seemed like they were mistaking Cult hit status with massive sales potential. Seeing Sleeping dogs and Darksiders 2 underperform makes me fear for the future of AAA action-adventure games.
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It is sad but it is also unfortunate that game development financials are so closely guarded that there is the perception that if a game sells millions it must have been a smash success. Modern AAA games are incredibly expensive enterprises, and many games that have sold through millions of units are not even breaking even let alone profitable.
While the real cost of games to consumers has steadily declined over the last decade, the development and marketing costs have increased by at least an order of magnitude, and in some cases two. The economics of AAA game development are making increasingly little sense for all but the biggest publishers, and even they have drastically cut their slates in order to take bigger bets on handfuls of titles.
Interesting times for the industry. I just hope it survives the next few years in some recognizable form.
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Yeah, fair enough. I can't see anyone buying THQ outright. Hopefully a smart publisher snaps up relic as an awesome studio in its entirity, ditto Vigil, but I can equally see if just being a messing feeding frenzy for licenses. Warner grabbed Mortal Kombat and Netherealm, so I guess something positive like that could still happen for THQ's finest.
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