DmC: Devil May Cry adds one hit kill difficulty mode

How hardcore will DmC: Devil May Cry be? Maybe a bit too much, if you ask us.

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How hardcore will DmC: Devil May Cry be? Maybe a bit too much, if you ask us. As in previous Devil May Cry games, DmC has a number of difficulty modes you can unlock after completing the game. In addition to the standard modes (Human, Devil Hunter, and Nephilim), you'll be able to challenge yourself in these special controller-breaking modes. Son of Sparda introduces tougher enemies with remixed enemy layouts. Not too bad, right? The next level up is Dante Must Die, which introduces the strongest enemies and "insane attack waves." Okay, that might be rough... Heaven or Hell makes everything (including Dante) die after one hit. Capcom-Unity calls it "supremely satisfying"--probably because the game essentially turns into a lengthy Bushido Blade session. Finally, there's Hell and Hell mode, where only Dante dies after one hit. We're pretty certain the Platinum Trophy for this game is going to be impossible to get. Even if you did manage to beat Devil May Cry 3...

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Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    November 1, 2012 1:30 PM

    Andrew Yoon posted a new article, DmC: Devil May Cry adds one hit kill difficulty mode.

    How hardcore will DmC: Devil May Cry be? Maybe a bit too much, if you ask us.

    • reply
      November 1, 2012 1:30 PM

      wtf mate.

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      November 1, 2012 1:39 PM

      Pretty sure these have been in past Devil May Cry games..

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        November 1, 2012 6:40 PM

        There was even a "two-hit kill" mode in Bayonetta ("Little King Zero" playable character).

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      November 1, 2012 2:15 PM

      H&H was used in DMC2, and was considered both the the easiest and the most broken difficulty. Just use E&I (dual pistols) and their usual "low damage, high rate of attack" is turned into "one shot, one kill; high rate of attack." I imagine a similar issue will be present here.

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      November 1, 2012 2:39 PM

      Difficulty trophies are one of the worst kinds of trophies. Especially when it means you have to replay multiple times on different difficulties just to unlock the next one.

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        November 1, 2012 6:36 PM

        Am I the only one who wants cheevos to mean something? Like beat the game on hell difficulty and get this kickass sword for your next playthrough. Instead of the standard circle or square with picture in it. Thanks, you're too kind...

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          November 1, 2012 6:38 PM

          Honestly that's the only time I care about Achievements. For example, those Mass Effect 1 achievements that unlocked you the bonus skills to customize your class and also the bonus EXP for subsequent playthroughs.

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      November 2, 2012 11:33 AM

      yoon i am disappoint.

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      November 2, 2012 12:43 PM

      I couldn't figure why I clicked this story until I noticed the Bushido Blade summon planted in the text. I don't appreciate this; I was busy.

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