Community Spotlight: The man behind the book of Blizzard
You read the chapter from Stay Awhile and Listen. Now, we chat with author David Craddock about putting the book together, including more tidbits from Diablo 2, World of Warcraft and StarCraft.
David Craddock
From left, David Brevik, Craddock, Erich Schaefer and Max Schaefer
Craddock played Diablo during the internal beta.
Craddock worked on Hellgate: London with some ex-Blizzard North folks.
Patrick Wyatt
The Horadric Cube in Diablo 2 was a 'happy accident.'
Diablo 1 & 2 were a 'labor of love' by the people that made the games.
World of Warcraft started as a squad-based game based on the tabletop title Necromunda.
Max Schaefer and Brevik circa 2003.
Craddock felt the auction house in Diablo 3 was a 'game-breaker.'
Tomorrow, we launch a contest to give readers a chance to win a digital copy of the book.
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John Keefer posted a new article, Community Spotlight: The man behind the book of Blizzard.
You read the chapter from Stay Awhile and Listen. Now, we chat with author David Craddock about putting the book together, including more tidbits from Diablo 2, World of Warcraft and StarCraft.-
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Best article I have read on Shacknews since I have been here, very well done John and David.
David you are a real cool guy, I love your street credit and the story in this article it feels like I know a part of you now. I really admire people who love what they do and are passionate about it and make things happen.
I have a strong feeling what your doing David is golden its a cool concept to write about a game you love in the way you did(I like the style). You should pursue this and do more games. I genuinely am interested in reading the book(after the samples and this article), that is very good thing especially in this day and age.
All the best man, make sure you keep promoting and keep the fire going, start thinking of your next book :)
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The team estimates finishing around one-third of the content. You could play through act one, and the remaining three acts were in various states of construction. They had everything planned out--quests, story, classes. In fact, they prioritized act four early on since they had to rush development of D2's fourth act in order to get the game out the door.
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As an avid fan of Diablo II (to the extent of remaking it) this book sounds awesome! I also like the format that it's presented in; the raw quotes are very much appreciated. Did you happen to interview Peter Hu? He was responsible for much of the server programming and a member of B.North. Also, you may want to check out "Postmortems From Game Developers" -- it has an interesting segment about the tribulations of Diablo II's development.
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