Ngmoco founders leave company

Neil Young and Bob Stevenson, two founding members of the iOS developer Ngmoco, are leaving the company.

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Neil Young and Bob Stevenson, two founders of Ngmoco, have announced they are leaving the iOS-focused game studio. It was acquired by Japanese publisher DeNA in 2010 for more than $400 million, as part of a push into the US market.

Vice president of studios Clive Downie will take over as chief executive and head up all western operations of DeNA's mobile social platform, reports VentureBeat. Young plans to stay on the DeNA board. Fellow founders Alan Yu and Joe Keene are still with the company.

"We couldn’t be happier that Clive, our long time colleague and friend is taking the reins of the Western business by becoming the new CEO," Young said. "Our confidence in Clive and the momentum of DeNA’s business in the West makes this the right moment for us to move on to our next adventure."

Ngmoco is best known for its iOS games Rolando and Rolando 2.

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  • reply
    October 26, 2012 4:30 PM

    Steve Watts posted a new article, Ngmoco founders leave company.

    Neil Young and Bob Stevenson, two founding members of the iOS developer Ngmoco, are leaving the company.

    • reply
      October 26, 2012 4:42 PM

      Who?

    • reply
      October 26, 2012 10:17 PM

      You could hear them saying. I'm rich biotch

    • reply
      October 26, 2012 10:44 PM

      really. It's not even 'Who are Neil Young and Bob Stevenson?' it's 'who are Ngmoco'?? I've never heard of them.

      • reply
        October 26, 2012 10:46 PM

        afaik, they made at least one cool game on the iPhone, that was free

        Rolando ?

    • reply
      October 28, 2012 9:19 AM

      Who? Never heard of 'em.

    • reply
      October 28, 2012 11:10 AM

      Slow news day.

    • reply
      October 29, 2012 12:46 AM

      To the surprise of absolutely nobody? Ngmoco:) has been a cash grab since the beginning. The whole business plan was to build up a portfolio of mediocre games that are developed externally, and then sell the company to overseas investors while social / mobile gaming. Neil Young himself pocketed the majority of the $400 million sale price while the employees got pittances. Nobody thought that Neil Young really believed in a future for the company other than "get bought, cash out".

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