Star Citizen dev: Mobile game scene will be a bloodbath
Chris Roberts, developer of Wing Commander and the upcoming Star Citizen, shares his views on the fickle nature of the gaming industry, and further justifies his decision to focus on PC.
Star Citizen's genre and high-end PC focus are scary to AAA publishers.
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Jeff Mattas posted a new article, Star Citizen dev: Mobile game scene will be a bloodbath.
Chris Roberts, developer of Wing Commander and the upcoming Star Citizen, shares his views on the fickle nature of the gaming industry, and further justifies his decision to focus on PC.-
Ugh. Unfortunately I have to disagree with him about the mobile game bubble. Having come from the casual game space I can tell you it won't burst. It'll change certainly, but there is no rational reason for the barrier of entry to raise any. Do we want it to? Ya, there is a good argument for it to come up at least some. Will it actually? Probably not unless Apple, Google and MS all do something at the ecosystem level - and can't do it in a collusion way to get slapped with a lawsuit. We wanted to bar to raise in the casual space. No effective way to do it. The only thing that raised the bar was that it was the main publishers that did their own development and had a destination website that had the edge. But, today, most of those, including the mighty Popcap, have been bought up.
So, I guess I would say consolidation might happen before a bubble burst. IAP never existed in casual though, so that could be different to skew my analysis. -
He's right only in that big-budget casual (Dark Knight Rises the game, etc.) may be unsustainable, and of course that crap will fail.
Some related notions that fit together here:
* If a game is good, people will buy it.
* One of the determining factors for how good a game is is how well it fits its medium. Crossword puzzles aren't great on my bigscreen, but Star Citizen is. The opposite is true for my mobile phone.
* If games must be extremely good to be noticed, and that's too expensive, then the market will recalibrate based on the value of different platforms. Due to the length of a dev cycle, that balancing can "lag" behind market reality for a while.