Doom 3 BFG launches today with creepy trailer
It's time for a trip back to hell as Doom 3 BFG Edition launches today with a scary-as-hell trailer. Appropriate, no?
It's time for a trip back to hell as Doom 3 BFG Edition launches today with a scary-as-hell trailer. Appropriate, no?
The BFG edition is a major compilation, including Doom 3, the Resurrection of Evil expansion and a new seven-level Lost Mission. The game also includes the original Doom and Doom 2. Everything is optimized in 3D and 5.1 Surround sound and has some tweaks and additions, particularly the shoulder-mounted flashlight.
Check out the launch trailer and start having nightmares about when the game will eventually support the Oculus Rift VR goggles.
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John Keefer posted a new article, Doom 3 BFG launches today with creepy trailer.
It's time for a trip back to hell as Doom 3 BFG Edition launches today with a scary-as-hell trailer. Appropriate, no?-
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Side thought: if D3 had come out with the always-on flashlight as a default item, but including a "hardcore mode" with the flashlight as a toggle item that couldn't be used at the same time as the gun, people would have said the "hardcore mode" was the best way to play and it'd have avoided the darkness debacle.
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I admit I haven't been following this at all, but I find it weird that they'd remake what is arguably the least popular game in the franchise - not to mention the most recent - rather than like, Doom 1 or something. If you're going to remake why not actually go for something people feel nostalgia over?
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Because it required the least amount of effort. They made DOOM 3 from 2004 look a little prettier. Considerably less effort than making DOOM 1 from 1993 look like Black Mesa.
Zenimax is trying to get some mileage from their id acquisition. RAGE was a commercial disappointment, so they want to wring some juice from their older games.
Of course if they want some more money I don't see why they made id Tech 5 be a Zenimax exclusive. That plus no mods pretty much guaranteed any project worth their salt will use Unreal/Source/Cryengine.-
Id Software didn't want to have to staff up an engine support team. They looked at Epic, and how big their Unreal Engine support team is, as well as the legal wrangling that Silicon Knights had with Epic for years (which started in 2007 and ended this year), and said, "Nope, we don't want to go through that."
...but now they're coming out of a game that took over 5 years in development and fizzled, and they have Doom 4 in the pipeline. A rushed HD remake of Doom 3 does seem like an "oh crap, what can we turn out in 12 months?" move, though I was hoping that some of the Id Tech 5 code could've made it into the HD remake.
I thought QuakeCon 2012 was going to be awkward, but I can see now that I was wrong.-
Tech 4 and Tech 5 are radically different engines... You can't just take a bit of one and put it into the other. While they share some fundamentals, the same can be said about Black Ops and Quake 3.
They did however change a few things in Tech 4 because of patents, the BFG edition now uses the same codebase as the recently released Tech 4 sourcecode.
However, i would note that it's pretty damn expensive for such a remake. If it were $10 or $15 there wouldn't be a problem.
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I have no information to confirm anything, but I think the Zenimax re-releases are some sort of legal 'stamp' Zenimax either has to, or wants to put on the Id franchises, because of contract requirements or requirements of the Id/Zenimax deal or some completely incomprehesnible legal issue I couldn't possibly understand. Like, they couldn't act legally as 'the publishers of <insert game here>' until they re-published them without the Activision label.
This is entirely made up but it feels right.
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I am SOOOO glad I didn't pick this up. Just from reading the feedback I see:
No graphics options, locked at console res and settings.
No saves, check point only (which we knew)
No mod support
No console, no configs
"The textures are pre-set to "high quality" from the original release." Source: http://forums.bethsoft.com/topic/1417244-no-options-to-adjust-video-settings/ which means if we played the original on Ultra (in 2004), we have seen better.
After Rage, you think Bethesda / id would have at least....oh I don't know.... maybe tried?-
Front page console hater detected: http://www.shacknews.com/user/Saldrin/posts
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You get the same graphical options that came with the original Doom 3 (IIRC) and the lighting was revamped for the re-release.
All 3 games now support controller input which previously needed a 3rd party app to do. I set this up on my home PC before work this morning and it looks pretty good (although it could be better).
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I'm sorry you feel that way :(
The original shipping assets for the SMG at 22khz had a high lift on the EQ curve with a slight low end cut, and for this release, I went back to the original 44khz assets for the machine gun to preserve most of the low end presence and not so much high-end sparkle.
In fact, this is something I did directly in response to one of the initial reviews when DOOM 3 was released; "the machine gun sounded tinny" or something to that effect, and it's stuck with me all those years. I wanted to make sure I addressed that with this release.
To my ears, the SMG in the BFG edition sounds beefier compared to the original release.
Can't please everyone I suppose :(
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Screen shot of the extra level *twirls finger*: http://farm3.static.flickr.com/2671/3751900876_273cac15e0_o.jpg
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