Torchlight MMO on hold as Runic takes a break
Runic Games executives have commented that the long-planned Torchlight MMO probably won't be its next project, after having wrapped up Torchlight 2.
After going from Torchlight straight into Torchlight 2, Runic Games needs a little break. While the long-planned MMO may still be in the cards, the company says it's not hopping straight into the next project so soon.
"While we have no plans to begin work on an MMO, that's partly because we have no plans, period!" company CEO Max Schaefer told Joystiq. "We're waiting to do the Mac port of Torchlight 2, and fix whatever launch issues we have, and then decide after we've had a good night's sleep or three. It is likely that nothing that would be called an MMO is the next thing we do, though, but that's not 100 percent certain."
Runic president Travis Baldree echoed these comments on a Reddit thread, citing a different MMO landscape than existed when the project was first proposed. It sounds like Runic may put the Torchlight MMO plans on hold indefinitely and try something completely different, but only time will tell.
Torchlight 2 launched today.
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Steve Watts posted a new article, Torchlight MMO on hold as Runic takes a break.
Runic Games executives have commented that the long-planned Torchlight MMO probably won't be its next project, after having wrapped up Torchlight 2.-
Personally my advice would be don't do it stick to MP and SP and follow your model in TL2. Take a year off and then make Torchlight 3 when ever you are ready.
Torchlight 3 would = instant purchase to all your TL2 owners
Well those are my thoughts I actually wish all games would follow TL2's model --> SP offline and co op MP.-
I'm with you on this. I used to think a Torchlight MMO would be fun, but as I'm getting into Torchlight 2--and loving it--I see no reason for them to try to force their way into a crowded market.
TL2 is exactly the kind of game it needs to be: solid single-player with room for cooperative multi. They should take a breather, perhaps make a totally different game, and then be ready to take another step forward with Torchlight 3.
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Here's the thing that worries me. Runic was picked up by Perfect World. I'm pretty dang sure that it was with the understanding that Runic would be making another F2P MMO that they could capitalize on. Now, I won't be upset at all if they decide to completely avoid making an MMO, but the real question is, will PWI actually let them?
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it's more like a company that realized the folly of their original plan. The Torchlight MMO was the goal even before Torchlight 1, they just intelligently scoped the concept to a budget title to get the fundamentals in place before going MMO. The success that brought and the shift in the MMO space made for a pretty easy evaluation of that strategy today.
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Yeah, just barely. http://users.telenet.be/mmodata/Charts/Subs-1.png
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WoW will sell their latest expansion for $60 and collect $15/month from roughly 10 million people. Guild Wars 2 sold for $60 to 1 million people (and who knows what they are getting from the gem store). I'm not saying one is better than the other, but its pretty obvious that even after 8 years, WoW is still dominant.
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Here's a guess: TL3 will have the same mechanics and graphics but be F2P and funded by TF2 style loot drops and a D3 style auction house. Offline only mode will be available for $5-10 but loot/characters won't transfer.
There's too much money to be made in the segment by going F2P for it to sit empty and no one (except Blizzard) has the install base/expertise to pull it off.
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