Guild Wars 2 has sold over 2 million copies
Though the days of plain old WoW-alike subscription MMORPGs seem numbered, Guild Wars 2 is proving you don't need to go fully free-to-play to find an audience. The subscription-free MMORPG has sold over two million physical and digital copies, publisher NCsoft announced today, and hit over 400,000 concurrent players.
Though the days of plain old WoW-alike subscription MMORPGs seem numbered, Guild Wars 2 is proving you don't need to go fully free-to-play to find an audience. ArenaNet's subscription-free MMORPG has sold over two million physical and digital copies, publisher NCsoft announced today, and hit a peak of over 400,000 concurrent players.
NCsoft has confirmed to Shacknews that it's two million actual sales, not that cheeky 'sold-in' stat publishers often use to puff up their figures.
Guild Wars 2 hit the honking great 2M mark shortly after digital sales in its own store resumed on Monday, NCsoft said. They were suspended 10 days earlier while ArenaNet beefed up its servers to support the flood of players.
"Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today," ArenaNet president Mike O'Brien said in today's announcement. "And this is only the beginning. We're continually fine-tuning the game to deliver the polished experience that our players expect, and we're already working on new adventures and experiences to introduce into this truly dynamic online world."
Our Ozzie is having a ball adventuring in Tyria, so do check out his diaries.
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Alice O'Connor posted a new article, Guild Wars 2 has sold over 2 million copies.
Though the days of plain old WoW-alike subscription MMORPGs seem numbered, Guild Wars 2 is proving you don't need to go fully free-to-play to find an audience. The subscription-free MMORPG has sold over two million physical and digital copies, publisher NCsoft announced today, and hit over 400,000 concurrent players.-
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I've been having a blast playing. While there's not a whole lot of innovation they did everything great. I've enjoyed exploring. Last night I spent an hour and a half trying to do a jump puzzle in Lornars pass. While I finally completed it I didn't make the run with the bomb to get the chest. You have to do it in 3 minutes and not get hit... I haven't made it past the first 3 jumps yet trying it that way. I've done that recently and did the first dungeon which was fun. Took 2 and half hours and about 25 wipes but I still had a good time.
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according to one dev today lots of free stuff, eventual expansions:
"No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!"
https://forum-en.guildwars2.com/forum/game/gw2/Guild-wars-2-content-update-
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I would love for them to add on to the combat system and have alternate weapon skills added onto a weapon. I like that you only get to use 1-5 skills at a time for your weapon. I just wish you could have more variety rather than leveling the weapon in 20 mins and then using those same skills for the next 65 levels.
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I actually kinda love that part. It's always bugged the shit out of me that you spend 90% of any given MMO without several of your classes spells/abilities. Hell, in games like WoW they've moved stuff around at points to where you suddenly don't have what seemed like a staple ability until near level cap.
I much prefer getting your abilities quickly and then spending your time augmenting them and (as you play more) learning how best to utilize and combine them.
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Fun with maths!
GW2 has sold 2 million copies. Assuming 1 mil are NA, and 1 mil are EU, and 25% of those copies are on every night during each respective primetime, that is 250,000 people (I'm hoping that's a low estimate?) per region.
3Wv maps support 150 players per server, per map. With 4 maps, that is a maximum of 600 players per server in 3Wv.
GW2 has 51 servers (24 NA, 27 EU). That's 39,216 players per server.
51 x 600 = 30,600 maximum people playing 3Wv concurrently.
24 x 600 = 14,400 in NA
27 x 600 = 16,200 in EU
If we adjust for a NA primetime, that puts the maximum % of the online players in 3Wv at
14,400 / 250,000 = 5.76%
And this is figured per server, so it only applies if every server is at 100% 3Wv capacity. With server population and 3Wv participation lopsided to the winning servers, the actual % would be much lower.
Even if they copy/pasted the 3 borderlands maps for 7 maps total, that's still only 10.08% of the online players that can be in 3Wv.
Hello wait times. -
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