Cat-and-mouse: Arguing the case for Vita homebrew
Coders are looking for exploits that will enable homebrew on the Vita. But is it worth it? We look at the latest attempt to bring homebrew on Sony's successor to the piracy-laden PSP.
Do you blame pirates or Sony for Vita's proprietary memory cards?
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Andrew Yoon posted a new article, Cat-and-mouse: Arguing the case for Vita homebrew.
Coders are looking for exploits that will enable homebrew on the Vita. But is it worth it? We look at the latest attempt to bring homebrew on Sony's successor to the piracy-laden PSP.-
I won't jump on the hate bandwagon (against hackers), mainly because I've found many legitimate uses for homebrew and playing backups. With PSP I mainly turned my UMDs into digital copies so I can save battery use, reduce noise and not have to switch UMDs to play something different. I also used it to play undubs of games I already own (eg. Valkyria Chronicles 2, and soon a fan translation of VC3). I've also used emulators on my PSP as well.
It's certainly not a black and white topic, clearly people are abusing that functionality and not paying for their games. However I wouldn't blame hackers for that problem. I think there are other problems with portable systems. It's clear they aren't taken as seriously as consoles by publishers and developers alike - less exclusives, less money, less marketing.. at least in NA.
With publishers and developers not taking the platform seriously, consumers won't either.
As a thought, I'd be curious to see how a Steam-like approach to the platform would work out. Android and iPhone app stores have proven that lax requirements for releasing content means your platform will just get blasted with clones and incomplete products. A steam-like store might perform really well - support from indie and small developers could bring in more money, which in turn may bring in bigger names as well. -
Considering Sony already offers a legitimate avenue for homebrew with PS Mobile on Vita and the only argument left is to enable emulation which will primarily be used to play pirated ROMs, it's harder and harder to take these "anti-piracy" hackers seriously. Even if Sony wouldn't publish those emulators on the PS Mobile store, the SDK is freely available and sharing source code will be very easy. Full access to the hardware that will be used by 99.9999% of people exclusively to steal games is the only real end game for this kind of exploit research.
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