Borderlands 2 skill calculators released
Borderlands 2 won't arrive on shelves until next week, but you can start planning your character builds right now as Gearbox has released skill calculators for its FPS-RPG for you to pore over. Vault hunters, start your min/maxing engines.
Borderlands 2 won't arrive on shelves until next week, but you can start planning your character builds right now as Gearbox has released skill calculators for its FPS-RPG for you to pore over. Vault hunters, start your min/maxing engines.
Head on over to build your Assassin, Commando, Gunzerker, or Siren. Unexcitingly, most of the skills add small passive bonuses, which is never the most exciting use for a skill point, but there are some tasty abilities there.
The tree for the Mechromancer DLC class is still under wraps, but is known to include summoning robots and a tree made especially for people who need a helping hand in FPSs.
Borderlands 2 arrives for PC, Xbox 360 and PlayStation 3 on September 18.
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Alice O'Connor posted a new article, Borderlands 2 skill calculators released.
Borderlands 2 won't arrive on shelves until next week, but you can start planning your character builds right now as Gearbox has released skill calculators for its FPS-RPG for you to pore over. Vault hunters, start your min/maxing engines.-
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down a tree that doesnt seem to increase damage much at all. all defense no damage except for your turret which you can't increase your cooldown rate till the 4th tier. doesn't seem worth it to go down that tree to me unfortunately. i'm liking the guerrilla tree. for group healing i guess it's ok to fall back to spamming health grenades with the extra grenade capacity perk in that tree + health regen for yourself on enemy damage in the 3rd tier.
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That's what a friend and I are thinking. The commando class looks pretty tame and boring compared to the other 3 (possibly 4). Maybe he's been geared even more towards the more normal FPS player?
It's also possible that specialty class mod equips change it up some though. They always had some team-based special abilities, like health regen and stuff. Maybe he gets something neat that only his class can equip?
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man, i bet that would be so slow going. so you're pretty fragile going up against huge groups of dudes and you can stealth to get close to one and take one down with melee and then what? stealth again if you can and repeat or are you basically chopping up the rest of the dudes while you get mauled to death?
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Nice! Interesting to hear that Siren gets the ability to heal teammates by shooting them (Though I do miss the Soldier's Turret Healing Ability in Borderlands 1)
I've been wondering, though (I haven't been keeping up with the game as much as I should have, namely to avoid Spoilers in the like, ex the Skill Trees):
1- Any word on what the level cap will be initially this time around? In Borderlands 1 the cap was Level 50, follwed by 51, 60, and 69 right?
2- Will the Mechromancer class be avaiable to play from Day 1 to those who preordered the game? And for those that didn't, they have to wait one month or so to unlock the character via DLC right?
3- Is the enemy level scaling the same as before in Borderlands 1? Such as, if I were playing with a Level 21 character, and a friend joins who has a Level 30 character, the enemies will only be at my (The Host's) current level, right? -
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In BL1 my builds got me all except one or two top tier skills in each of the three trees (w/o DLC Skillpoints). do a 3/2 or 4/1 and you can get up to the next Tier in a tree. No rule saying you have to put 5s in everything. However, I see in BL2, they have "fixed" that with those single columns. Really, I have to put 5 points in Grenade capacity? Probably won't be using the Double Gun Sentry then. Nuke or Gemini it is.
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