Morning Caffeinated! Blizzard, Bioware gone bad, Valve frustrated, and dying MMOs
Ramblings and musings of occasional significance to the Shacknews audience. This is the morning edition for September 5, 2012. Topics include: Blizzard and BioWare aren't as bad as they seem; the MMO may be dying; and Valve shows its disdain for the PC hardware scene. Wake up, scrubs, it's the Morning Caffeinated!
A shrinking Tera
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John Keefer posted a new article, Morning Caffeinated! Blizzard, Bioware gone bad, Valve frustrated, and dying MMOs.
Ramblings and musings of occasional significance to the Shacknews audience. This is the morning edition for September 5, 2012. Topics include: Blizzard and BioWare aren't as bad as they seem; the MMO may be dying; and Valve shows its disdain for the PC hardware scene. Wake up, scrubs, it's the Morning Caffeinated!-
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You would have seen this then?
http://games.slashdot.org/story/12/09/05/0537248/battlestar-galactica-community-game-diaspora-has-arrived
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Homeworld was really ahead of its time.
OK, story time: Before I actually had a full-time gig in games, I wrote about games as a side just for fun. I worked for a newspaper in Fort Lauderdale and I usually offered my writing to the paper first before offering it out as a freelance piece to gaming sites. I got an assignment from GameSpy to review Homeworld, which in and of itself was a fun experience, but being a writer, I always felt the need to do more.
So I hope on the phone and call Relic Entertainment and ask to chat with Alex Garden, then head of Relic and one of the brains behind the game. Since I was still fairly wet behind the ears when it came to game protocol, it never dawned on me to go through PR first. I got Alex on the phone and told him I worked for a local newspaper and also wrote as a freelancer, then proceeded to ask him all kinds of in-depth probing questions about the game and development.
In the end, Alex answered everything and I got a great side piece to go with the review that GameSpy ended up posting. Years later, however, when I finally met Alex in person, he told me he had gotten in a ton of trouble for giving that interview because it wasn't "cleared" first. No one from PR ever contacted me so I never knew, but it became something Alex and I would joke about when we chatted going forward. He'd ask "Did you clear this first?"
Fun stuff.
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Baldurs Gate II: Shadows of Amn - I believe it is hands down the best RPG ever made (console, PC, or otherwise) .. I know the favorite here on the shack is Torment, but I just honestly was more impressed and blown away by BG2.
If we're talking multi-player - It would definitely be Thunderdome II MUD or the original MercMUD... man those were the days, online rpg'ing has only gone horribly downhill from there, EQ / WoW / etc. can't hold a candle to the originals.
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The last Blizzard game I put more than 5 hours into before shelving : Starcraft Broodwar
The last Bioware game I put more than 5 hours into before shelving : Baldur's Gate 2 - Throne of Bhaal
For whatever reason I haven't been moved to invest much time into games like Mass Effect, Knights of the Old Republic, Dragon Age, Warcraft 3, Starcraft 2, etc. However I still play Valve games like Portal and HL2 repeatedly so I'll say that Valve has improved over time. -
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I still have Crescent Hawks Revenge in the original box. I'd love to give it a shot but the thing is on 3.25" floppies! I want to see if that game was as brutal difficult as I remember it being. I was fairly young when I played it but I only got about 5 missions in until I hit a point where I just couldn't go further.
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In my experience, PvP in MMOs wears out the game with too much need for "balance." The ever-elusive grail of Balance stretches games so thin that experienced players sit there waiting for the opponent to come into range first, while inexperienced players jump in and die instantly.
You're right, what we need is true participation in MMOs, strong co-op and parties in the classical D&D mold, not just throwing spells at each other but at smart critters and demigods.
Leave the PvP to MOBAs...hell, even they have strong solo/team play support in concepts such as the Junglers...
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I think I must be the only person on the planet who thinks that the Witcher 2 sucked. I really don't understand why everyone thinks that game is so awesome. I occasionally try and play it again, and I just can't stand anything about it. Which is strange, because there are very few RPG's out there that I don't like.
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When I think of nostalgia and games, I think way back - Commander Keen, ROTT and Duke3D, Blake Stone, Wolf3D.. stuff like that. Then getting into Quake 2, Jedi Knight, and Unreal (not unreal tournament!)
The first Unreal was so innovative. Smart AI, situational music, not to mention the engine and game mechanics. It remains one of the best, most immersive single player experiences ever.
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