Morning Caffeinated! -- Spec Ops 'cancer,' Dawnguard flap, and Zynga'd
Ramblings and musings of occasional significance to the Shacknews audience. This is the morning edition for August 30, 2012. Topics include: Spec Ops has inoperable 'cancer'; PS3 users are mad about Hearthfire; more desertions hit Zynga. Wake up, scrubs, it's the Morning Caffeinated!
Xbox 360 users 2, PS3 users 0
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John Keefer posted a new article, Morning Caffeinated! -- Spec Ops 'cancer,' Dawnguard flap, and Zynga'd.
Ramblings and musings of occasional significance to the Shacknews audience. This is the morning edition for August 30, 2012. Topics include: Spec Ops has inoperable 'cancer'; PS3 users are mad about Hearthfire; more desertions hit Zynga. Wake up, scrubs, it's the Morning Caffeinated!-
Geez.... completely missed that interview with Cory Davis. I like his comments though, you can definitely feel the tacked-on nature of mulitplayer in so many games. It seems like we're moving past the era where you can create a successful, large budget single player game. At least in the shooter space.
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How exactly does Bethesda have DLC "obligations". They could have easily said "No PS3 DLC" and saved themselves a lot of trouble, espcially since Skyrim is more or less borked on PS3 anyway. I mean it would be a heartless and horrible thing to do, but releasing the game in the state they did on PS3 was as terrible in my opinion.
Anyway the word obligations doesn't really explain the situation correctly IMO. -
Maybe one of the shacknews community managers can convince a "suit" to do an AMA regarding the research and decision making involved in backing and managing a project like Spec Ops. Some questions I would have include:
- How are financial predictions for a game generated? What variables/data are included?
- Is there a uniform model, or standard expected from each category of game? For example, is multiplayer actually considered part of a FPS "blueprint"? What deviations are acceptable and which are not?
- What is the typical background of the executives who evaluate and greenlight developer pitches to publishers?
- How has a Hollywood model influenced or permeated the gaming publishing industry?
- If a developer pitches a new IP or a new type of game that does not fit an established blueprint, what would it take to convince a publisher to back the project? -
I agree wholeheartedly about the tacking on of multiplayer in games where it just isn't necessary. It's rare that a company get's it right, such as Assassin's Creed. I thought it was such a silly idea to add MP to that game, but wow, I love it so much.
My first multiplayer game was either Warcraft II on AOL or this paintball FPS game on AOL called SplatterBall. -
At this point, I have to assume there's some pretty clear data that suggests even having bad multiplayer adds a significant amount to game sales. The idea being that people won't rent your game and burn through the single player and/or buy it and trade it in to Gamestop a week later. I suppose even if the multiplayer is average or bad, getting people to hold onto your game for a month instead of a week before they trade it in is thought of as helpful. I know there's a guy who's a big multiplayer gamer and posts a lot on Weekend Confirmed threads who talks about this. He simply won't buy a game unless it has multiplayer.
The first prominent developer I heard speak about this issue was Ken Levine years ago. He said something along the lines of, "The games industry has wasted a ridiculous amount of development time on multiplayer." Then this exact thing happens with Bioshock Infinite, I'm going to guess because 2K demanded it.-
But that's the point: Where is the point of diminishing returns? You spend X thousands of dollars to get bad MP into a game only to break even because few people play it. And it seems like a crappy MP experience totally detracts from an otherwise great single-player game.
Personally, I think it is just bad logic, but I'll admit I don;t have access to their research data. -
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