Windows RT to support Unreal Engine 3
Unreal Engine 3 continues to expand its reach to new devices. Epic Games has announced that the ubiquitous multiplatform engine will be available on Windows RT when it launches later this year.
Unreal Engine 3 continues to expand its reach to new devices. Epic Games has announced that the ubiquitous multiplatform engine will be available on Windows RT when it launches later this year.
For the uninitiated, Windows RT is a version of Windows 8 that will run on ARM devices, such as tablets and Surface. Unlike Windows 8, RT will only run software available through the Windows Store, making it more like iOS than previous versions of Windows.
To showcase Unreal Engine 3 on Windows RT, Epic showed off a fully ported version of Epic Citadel using DirectX 9 running on the Tegra 3-powered Asus Vivo Tab RT. As Nvidia points out, today's announcement means that Windows RT can quickly and easily support many existing PC and Xbox games. "This is a big leap forward for the Windows ecosystem as not only is one of the top game engines now available for developers to begin working with, it is also the full PC implementation. This gives developers unprecedented support for porting PC and Xbox games to a mobile platform, and vice versa."
Windows 8 and Microsoft Surface are both expected to launch in October.
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Andrew Yoon posted a new article, Windows RT to support Unreal Engine 3.
Unreal Engine 3 continues to expand its reach to new devices. Epic Games has announced that the ubiquitous multiplatform engine will be available on Windows RT when it launches later this year.-
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No, it is because native code (particularly c/c++) on Android is currently a hack. Applications for Android r un in a Java VM which makes porting a huge C++ code base (near) impossible with the current workarounds for native code.
WinRT/Windows Phone 8 support native code and WinRT has an analogue of the existing Win32 api (coincidentally named WinRT). Most of the porting job in that case would be implementing WinRT system calls for the runtime.
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I think it only supports a single hardware platform. You will only be able to get it to run on a tablet designed for win rt.
It's been a difficult few years for Linux: every manufacturer has a different way of booting and they all have to be supported. MS are only supporting one and insisting all hardware partners implement it. Everyone is hoping this will remove a lot of the variability from the marketplace.
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