Diablo 3 director apologizes for Facebook remark
Diablo 3 director Jay Wilson has issued a public apology for his remark about former Blizzard member Dave Brevik, after Brevik's comments about the game led to some team members insulting him.
Some members of the Diablo 3 team recently had a Facebook tussle with ex-Blizzard member Dave Brevik, who had made critical remarks about the game. Game director Jay Wilson joined in with a particularly scathing remark, but has now issued a public apology to both Brevik and the community.
"As many of you probably know, I recently made a comment on Facebook about Dave Brevik," Wilson says in a post on the Diablo forums. "I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect."
He went on to say his comment was due to feeling angry and defensive of his team and the game. "People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team," he said. "It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner."
Finally, Wilson closed with an apology to the players in the community as well. "You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough."
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Steve Watts posted a new article, Diablo 3 director apologizes for Facebook remark.
Diablo 3 director Jay Wilson has issued a public apology for his remark about former Blizzard member Dave Brevik, after Brevik's comments about the game led to some team members insulting him.-
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There isn't a link to the comment in the article. Most news articles do provide background on the subject they are written on. There was someone else recently that made a statement that got reported on heavily in the mainstream news and pretty much every single one of those articles quoted what the guy said.
It is not all about doing "simple computer tasks". If at some point in the future someone refers back to this article then it is worthless because the context is lost. At some point in the future it is highly likely that just typing in "Jay Wilson" in google will not have the first hit be a news story that does in fact have the quote that this whole article was written about in it.
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You wouldn't get fired for posting "Fuck X" on facebook unless you went out of your way to make yourself sound like a company representative.
Also, this happens repeatedly with game developers, and very seldom (can't think of one, tbh) are they fired. Game developers know their community is full of fuckwits who make a big deal out of stupid shit, and they would quickly run out of employees if they fired every person who posted fuck on a messageboard.
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How about if you had a former employee, and he had someone interview him regarding your company. Then you link to said article and say "fuck that guy" - and not in a way that is just private 'watercooler" style complaints. Your comment goes public and puts you and your company in a bad light.
If I publically stated "fuck <former coworker>" my company would most certainly fire me, but mostly for speaking about company matters in public light in an unapproved way.-
Your comment goes public..
That's the key. Your comment only goes public (barring significant effort on your part) when you have a legion of people who want to take you down. Any of us? No one would care. There would be no story. Nothing would happen. You would not get fired for saying "Fuck that guy" publicly on facebook.
In politics people resign for this shit because it's expected. In game development? This shit seems to happen all the time, and very seldom (ever?) is someone fired because it's basically expected given the gaming community.
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I'm going to take a different tact as to why people care. Dave Brevik helped found Blizzard North and was a key member of the team that made Diablo I and II. With out those two games there would not be a Diablo III. At least that is why I care. Don't shit on the guy that helped to make a huge franchise that you are now working on.
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Don't think of it that way -- think of it as shitting on the guy who helped found Flagship Studios, made Hellgate London, and just criticized the decisions you made in your game. Fuck that guy.
Seriously, though, that really is something to keep in mind. While Brevik's interview was largely benign, there was an explicit questioning of the decisions made by the D3 team and statements about how he would have done things differently. Thing is, it's not like Diablo 2 or Lord of Destruction were the last thing he did. Dude had a similar role in Hellgate London. People assume his decisions would have made D3 better because he had a hand in D2, but he also had a hand in HG:L. For all we know, his decisions could have fucked up D3 even more.
... and that's not even getting into the public behavior of Flagship Studios just prior to HG:L's release to their closure.
Brevik was channeling a more laid back version of John Romero in that interview, but I can't see the internets coming to Romero's defense like this.
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Really interested to see what they have planned to solve the stated problem of the item hunt getting old and/or there not being enough activities. That's one issue that isn't even remotely new to Diablo 3, and I have no idea how you solve it other than a constant infusion of new content like an MMO. It's Diablo, you kill shit and pick up loot, that's the only activity there is in the game.
The best thing I can think of would be adding more random PvE content outside the campaign. Like endless dungeons or just fully random zones, which can be set dynamically to any level of difficulty. That would be a much better environment for farming than the campaign, but it still wouldn't change the fundamentals which is what he seems to want.-
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Endless random "dungeon" (ideally it would also include outdoor tilesets as well) with higher chances for better loot each floor. The loot bonus starts out high for each level you progress through, and begins to curve off the further you progress. You have to start from floor 1 again if you die. I'd be all over that.
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