Day Z standalone following Minecraft dev model
DayZ creator Dean 'Rocket' Hall has spoken before about a standalone version of the smash-hit Arma 2 zombie mod, but now it's properly official. The day after the mod hit one million players, Hall has announced he'll be leading the standalone project at Bohemia, following the 'Minecraft model.'
DayZ creator Dean 'Rocket' Hall has spoken before about a standalone version of the smash-hit Arma 2 zombie mod, but now it's properly official. The day after the mod hit one million players, Hall has announced he'll be leading the standalone project at Bohemia, following "the Minecraft development model."
Hall, who already works at Bohemia on the Arma series, explained that it'll be introduced as an alpha version at "a heavily discounted price," updated in "fast iterations." A bit like how the mod already works, really--and how it'll continue to work.
"Development and updates of the mod will continue in parallel with the development of the game, so anyone who is playing the mod now will be able to continue to do so," he reassured.
Watch the standalone's official site for more.
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Alice O'Connor posted a new article, Day Z standalone following Minecraft dev model.
DayZ creator Dean 'Rocket' Hall has spoken before about a standalone version of the smash-hit Arma 2 zombie mod, but now it's properly official. The day after the mod hit one million players, Hall has announced he'll be leading the standalone project at Bohemia, following the 'Minecraft model.'-
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Right but I'm talking about when they put out a retail box of the original Counter-Strike
http://www.mobygames.com/game/half-life-counter-strike
The CS in this package was, as I follow it, the exact same CS as when you just owned HL1 and ran the CS mod version with it. The only difference was it didn't include HL1, you didn't need to know how to run or install mods, and you could call tech support if it didn't work because you had paid money.
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I think you mean the Cortex Command model, since that's who Notch credited for the Minecraft model.
http://www.gameinformer.com/b/news/archive/2012/03/07/notch-talks-minecraft-development-regrets-and-piracy.aspx?PageIndex=3 -
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The zombies are mostly just background to keep a mimimum danger level and to make pvp has some consequence. Wanna shoot that guy in town? Ok but you're gonna have half a doen zombies hear your fire and swarm you so make sure you are ready.
The pther players are the real threat and interesting part of the game. -
having just started playing I'd say it's more terrifying and frustrating. you will die a lot. you will die while you have no weapons to defend yourself. you will die while you have weapons to defend yourself. you will die when the outhouse door closes on you unexpectedly. you'll die when you accidentily back up into a corner. you will run through open fields with 10 zombies close at your heals till you finally give up and ..die. you will feel totally secure in your survival only to accidentily stand up right next to an unseen zombie who will proceed to ring the goddam dinnerbell and you'll be swarmed by zombies and DIE!!!
also it's awesome and unique experience however there's not a lot to do except survive long enough to then die and restart again
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^ This
It isn't easy to understand at first glance but once you get it, it is consistent and easily usable.
If you are checking it out and have trouble read through this. http://dayzmod.com/forum/index.php?/topic/691-guide-gearinventory/
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I agree.
My only current issues are having items disappear if there isn't enough room, and I think if you are trying to move stuff around in your pack, after clicking 'open pack' it should show your pack view, with the amount of free space in your normal inventory for the selected item shown as a number at to top (reverse of how it currently show how much space you have in your pack currently).-
There you are, we're talking about you in the minecraft thread!
http://www.shacknews.com/chatty?id=28674156#item_28674156
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Don't forget, that if you bought ArmA 2 and expansion for Day Z, you already have a pretty damn cool single player experience - and you most likely already have mastered the most frustrating part of ArmA 2: It's inventory system.
So you could jump mostly right in and play some pretty cool campaigns.
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