Day Z standalone following Minecraft dev model

DayZ creator Dean 'Rocket' Hall has spoken before about a standalone version of the smash-hit Arma 2 zombie mod, but now it's properly official. The day after the mod hit one million players, Hall has announced he'll be leading the standalone project at Bohemia, following the 'Minecraft model.'

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DayZ creator Dean 'Rocket' Hall has spoken before about a standalone version of the smash-hit Arma 2 zombie mod, but now it's properly official. The day after the mod hit one million players, Hall has announced he'll be leading the standalone project at Bohemia, following "the Minecraft development model."

Hall, who already works at Bohemia on the Arma series, explained that it'll be introduced as an alpha version at "a heavily discounted price," updated in "fast iterations." A bit like how the mod already works, really--and how it'll continue to work.

"Development and updates of the mod will continue in parallel with the development of the game, so anyone who is playing the mod now will be able to continue to do so," he reassured.

Watch the standalone's official site for more.

From The Chatty
  • reply
    August 7, 2012 6:00 AM

    Alice O'Connor posted a new article, Day Z standalone following Minecraft dev model.

    DayZ creator Dean 'Rocket' Hall has spoken before about a standalone version of the smash-hit Arma 2 zombie mod, but now it's properly official. The day after the mod hit one million players, Hall has announced he'll be leading the standalone project at Bohemia, following the 'Minecraft model.'

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      August 7, 2012 6:21 AM

      Yeah I'll bite if the site loads. But for the love of god I hope they get it to run without bugs eventually. It's amazing they got this many players with that buggy shit.

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        August 7, 2012 8:10 AM

        a lot of the 'bugs' are just how the game works and once you get to know them they are easy to work around. But yeah once it is standalone they can start moding the engine itself to fit DayZ better. Right now the engine is serving two masters and doing a decent job of it all things considered.

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      August 7, 2012 6:24 AM

      It's a non-starter if they can't fix the hack detection by then.

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      August 7, 2012 6:46 AM

      I assume he'll stop updating the ArmA 2 mod once its released? I cant complain and it'll be a pre-order/Day 1 purchase for me BUT.... Now I'm kinda curious as to what will happen with such things as DayZ on Lingor or the impact the standalone will have on hacking.

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        August 7, 2012 7:21 AM

        Maybe, but perhaps it will be a deal like CS where it's the same deal as downloading the mod versus buying the commercial product, but buying the commercial product allows you to call tech support

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      August 7, 2012 7:25 AM

      so they're going to have to flesh out the game somewhat or else why would anyone buy the stand alone if they already have the mod? the mod is probably at it's peak of popularity right now so most people who want to play dayz already own it

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        August 7, 2012 7:43 AM

        I thought the same thing about CS1 back in the day but over a million people bought that at retail. Things may be different now but who knows.

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          August 7, 2012 7:50 AM

          the selling point of CS:S was the source engine; updated graphics

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            August 7, 2012 7:53 AM

            Right but I'm talking about when they put out a retail box of the original Counter-Strike

            http://www.mobygames.com/game/half-life-counter-strike

            The CS in this package was, as I follow it, the exact same CS as when you just owned HL1 and ran the CS mod version with it. The only difference was it didn't include HL1, you didn't need to know how to run or install mods, and you could call tech support if it didn't work because you had paid money.

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              August 7, 2012 8:04 AM

              oh ok. would be kinda disappointing if the retail version isnt somewhat more feature filled than the standalone game

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      August 7, 2012 8:17 AM

      I think you mean the Cortex Command model, since that's who Notch credited for the Minecraft model.

      http://www.gameinformer.com/b/news/archive/2012/03/07/notch-talks-minecraft-development-regrets-and-piracy.aspx?PageIndex=3

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      August 7, 2012 8:47 AM

      I hope this becomes available for the Mac.

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      August 7, 2012 9:05 AM

      I haven't played the mod but I'll probably jump on this as soon as the alpha is out.

      I'm not a very big fan of zombies but this game sounds hilariously awesome.

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        August 7, 2012 9:10 AM

        The zombies are mostly just background to keep a mimimum danger level and to make pvp has some consequence. Wanna shoot that guy in town? Ok but you're gonna have half a doen zombies hear your fire and swarm you so make sure you are ready.

        The pther players are the real threat and interesting part of the game.

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          August 7, 2012 9:12 AM

          I'm a bad guy, as I made 2 random pubbies rage quit after murdering them so they didn't find my motorcycle (which last i checked had a busted wheel from a dumb rock). I'm up to 5 murders and 1 bandit kill.

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        August 7, 2012 9:13 AM

        having just started playing I'd say it's more terrifying and frustrating. you will die a lot. you will die while you have no weapons to defend yourself. you will die while you have weapons to defend yourself. you will die when the outhouse door closes on you unexpectedly. you'll die when you accidentily back up into a corner. you will run through open fields with 10 zombies close at your heals till you finally give up and ..die. you will feel totally secure in your survival only to accidentily stand up right next to an unseen zombie who will proceed to ring the goddam dinnerbell and you'll be swarmed by zombies and DIE!!!

        also it's awesome and unique experience however there's not a lot to do except survive long enough to then die and restart again

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      August 7, 2012 9:13 AM

      If they can fix the inventory system, great. But since they are likely using the arma codebase, not probable :(

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        August 7, 2012 9:21 AM

        The inventory system is much improved from how it was in the initial releases, and other than a few bugs that cause items to vanish or dupe themselves, it's really not that bad once you know how it works.

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          August 7, 2012 9:43 AM

          ^ This

          It isn't easy to understand at first glance but once you get it, it is consistent and easily usable.

          If you are checking it out and have trouble read through this. http://dayzmod.com/forum/index.php?/topic/691-guide-gearinventory/

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            August 7, 2012 11:37 AM

            I agree.

            My only current issues are having items disappear if there isn't enough room, and I think if you are trying to move stuff around in your pack, after clicking 'open pack' it should show your pack view, with the amount of free space in your normal inventory for the selected item shown as a number at to top (reverse of how it currently show how much space you have in your pack currently).

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        August 7, 2012 12:37 PM

        He has said he wants to completely redo the inventory.

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          August 7, 2012 12:41 PM

          That would be nice.

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          August 8, 2012 12:34 AM

          The day I can easily switch between a hatchet and a primary weapon I will weep with joy - and then slay many, many zombies in silence at night.

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      August 7, 2012 9:17 AM

      [deleted]

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      August 7, 2012 10:40 AM

      It's going to be a race for this or WarZ.. which ever comes out first will get my money 100% but then again I'll probably buy both.. although WarZ looks like its going to be 10x better with experience system, skills, etc.

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        August 7, 2012 10:43 AM

        there is no other game even remotely like dayz. warz is a mmo with mmo trappings. dayz is a game no AAA publisher would touch because it punishes the user over and over again.

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          August 7, 2012 1:24 PM

          This comment has absolutely nothing to do with the post it was in reply to.

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      August 7, 2012 12:37 PM

      Looking forward to a dedicated executable and all that jazz. Tired of playing the mod update, beta patch, modify your steam shortcuts, etc. game.

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      August 7, 2012 12:56 PM

      I already paid $30 to get into a heavily unstable DayZ through Arma..don't think i'll want to pay $30 more to get into another unstable beta.

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        August 7, 2012 1:21 PM

        You should give Arma a shot...I bought the game for DayZ and stayed for Arma.

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      August 7, 2012 7:54 PM

      Anyone think this game would be viable as a SP experience?

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        August 7, 2012 7:58 PM

        [deleted]

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        August 8, 2012 12:36 AM

        Don't forget, that if you bought ArmA 2 and expansion for Day Z, you already have a pretty damn cool single player experience - and you most likely already have mastered the most frustrating part of ArmA 2: It's inventory system.

        So you could jump mostly right in and play some pretty cool campaigns.

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      August 8, 2012 5:56 AM

      TAKE MY MONEY !!!

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