Get into Carmack's brain: Watch the full keynote from QuakeCon 2012
You read our tidbits from John Carmack's keynote, but there was so much more that id's front man had to say in 3.5 hours that we just couldn't get it all down. So now you can watch the full video.
John Carmack's extensive keynote topics ranged from programming to graphics to his thoughts on Windows 8. He apologized for Rage on PC and talked about the end of id's mobile gaming initiative. He even talked in-depth about his current project of virtual reality. But in the end, there was too much information to report it all, But now you can watch it.
QuakeCon and Bethesda have made the full 3.5 hours available for viewing. If you think you missed anything, now you can wade through and get the nitty gritty stuff.
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John Keefer posted a new article, Get into Carmack's brain: Watch the full QuakeCon keynote.
You read our tidbits from John Carmack's keynote, but there was so much more that id's front man had to say in 3.5 hours that we just couldn't get it all down. So now you can watch the full video.-
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I listened to the first half hour before youtube pooped on there. There were like 3 interesting things to note, which I only half-remember on there.
I think the apology on there, the fact that he likes working on mobile platforms so much on there, and some of the technical bits about id 4 tech and id 5 tech on there.
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Multiplayer isn't the only factor. It may be a big one for you and many others but when Doom came out was out it was huge. It was the gateway drug for many pc gamers thanks to shareware more so then quake in many aspects. Quake was great for multiplayer but Doom open many of the doors and much of the level design is still top notch. A well designed Doom game that leaned heavily on the classic games would be awesome.
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So you're just a youngin! Doom was basically *the* game which changed PC gaming forever. Wolf 3D was mind boggling but Doom was "ok shit just got real" it did things the consoles could only dream of at the time, it was fast and it was actually a good game.
Also, I've probably played more MP doom than any other game in my life except for Warcraft 3, LAN and BBS was big back then. -
The Doom "community" wasn't all (or probably even mostly) about multiplayer. It was extremely popular singleplayer so it had a huge SP playerbase, and an unprecedented amount of modding/mapping. But as far as MP goes here's an outline of sorts: http://www.doom2.net/history/history.html#Doom1_Days
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...and from a purely mercenary standpoint, the Doom series has been more sales-dominant compared to other games around the same time, and Doom 3 has been their biggest seller overall.
Standard disclaimer about Wikipedia accuracy goes here, but according to http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games some sales numbers are:
Doom 3: 3.5 million
Doom 2: 2 million
Quake: 1.7 million
Doom: 1.1 million
Quake 2: 1 million
Quake 3 didn't chart :-(
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That's a pretty good question, I agree.
Doom ushered in a new era of violence and multiplayer gaming, opened the doors to shareware and was pretty much the poster child for real adult gaming (not MK).
Quake pushed polygonal graphics, a real 3d space and some primitive quasi real-time lighting (all software). It was revolutionary.
Kind of hard to pinpoint which one had the most impact. -
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He might be underrating Doom but you're underrating Quake by saying it was merely just a great PC game. Doom was likely more popular, but I'd argue that Quake was more groundbreaking and a more significant step forward for the entirety of PC games.
The whole talk about which one was better or more important or significant isn't really a worthwhile one to have anyway IMO because Quake kind of represented the final union of all these disparate ideas started with previous id FPS games that eventually melded together into one package. Each of their FPS games prior to Quake is a significant milestone in the history of the FPS genre and it does disservice to say that Doom or Quake is somehow lesser than the other.
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Actually, they're probably desperate and want to make sure DOOM 4 does not flop, because that would be really really really bad for id (and is going to make ZeniMax think hard about their acquisition). Also, DOOM 4's been in development for really long now (at least 5 years) so they really need to finish it before they can afford to start on anything new in earnest.
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One of my most fascinating take-aways from this presentation was his discussion of forcing himself not to nitpick on a lot of the deeply esoteric coding related to achieving the ultimate graphical fidelity, considering that 2K Games President Christoph Hartmann was rattling on about the necessity for photorealism to expand the potential of video games. It's interesting that you have 'the' powerhouse of graphical innovation say that rather than concentrating on achieving visual perfection, developers should rather work efficiently to produce more content, thus learning more about the medium itself and subsequently iterating to create better experiences.
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What we need is a new Quake 1 refresh, that would be amazing if they did it right. Carmack has even mentioned this before that they have considered it. That's really the only IP refresh they haven't done yet. They did wolfenstein, Q4 is the refresh of Q2, and of course doom... maybe one day, but I don't have my hopes up. I've loved id games forever but their recent failures and technical issues have cast some doubt.
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