US Army drafting new first-person shooter
The US Army is laying the groundwork for a new video game simulation to serve as the backbone of its Games for Training program, and has outlined a few goals to reflect realistic battlefield conditions.
The United States Army is considering making another first-person shooter to head up its Games for Training program. The title is tentatively planned for 2013, and hopes to incorporate a host of new features that will more realistically simulate battlefield conditions in current conflicts.
Kotaku reports that among other realistic touches, the game will feature the ability to call in artillery fire, medevac missions, and Arab and Afghan female suicide bombers. The Army also reportedly wants updated graphics and tech underpinnings, and so it is proposing that it gains input from the gaming industry.
The Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) put together nearly 250 pages of technical requirements and a 13-page checklist -- most of which is extremely specific detail about terrain and equipment. The current simulator, Virtual Battlespace 2, has been adapted to be used for cultural awareness training and IED detection, so this follow-up would probably be used for similar purposes.
The new title seems targeted at "small wars" and counterinsurgency training. It would replace Virtual Battlespace 2 from Bohemia, and both Bohemeia and America's Army are expected to bid on the Pentagon contract.
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Steve Watts posted a new article, US Army drafting new first-person shooter.
The US Army is laying the groundwork for a new video game simulation to serve as the backbone of its Games for Training program, and has outlined a few goals to reflect realistic battlefield conditions.-
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something very few of the mainstream shooters approach at all: accurate reaction to battlefield injuries! with few exceptions, the shooters these days depict ZERO interest in a fallen comrade... no medics actually work on them or remove them from the line of fire and/or point of contact... ive always thought the immersion is destroyed by the cavalier approach most games take to this... a wounded man takes up 2-3, or more, otherwise battle ready men to treat and/or move the wounded - creating a tactical reason for wounding rather than killing an opfor...
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I know a guy who worked on it, he said they scrapped the whole thing when it was ready to ship because the people in charge of the project on the military side didn't know shit about game development, and wanted a ton of stuff added/changed at the last min, then when they got the time estimate to do it decided to drop the project instead of continuing development.
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I was pretty upset to fire up AA sometime ago to get my Urban map fix after taking a year break, only to find out they shut the whole thing down and everyone is forced to move to AA3. So I put the time into that, training and all and I finally join the game and you're right, it sucked big time. AA2 is probably as complex as a game should get, AA3 on the other hand was just too much work.
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Options I can think of
- VBS (3)
- DCS: Combined Arms
- Crytek has been up to something..
http://www.youtube.com/watch?v=VAmFRWm4TEo
http://www.vg247.com/2011/05/27/us-army-spending-57-million-on-military-simulator-using-cryengine-3/ -
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