OUYA strikes deal with OnLive
OUYA has struck a deal with OnLive to offer the game streaming service over its Android-based console.
As an Android device, it's probably unsurprising that OnLive will appear on OUYA. The service is already available on many other Android devices, and has worked well in our own play tests. Given an OnLive game system costs $99 by itself, the Kickstarter-backed hardware project certainly seems like a good "deal."
In a Kickstarter update, OUYA boasts that the deal with OnLive will provide hundreds of games available at launch. OnLive's policy of carrying instant demos for most games should take care of OUYA's requirement to offer some free element, too.
The update also gives a look at the controller and console (above), both of which are still in development. The team says it is still designing both pieces of hardware, and that the buttons will be replaced with a more colorblind-friendly option at some point. This look echoes comments we recently heard from the hardware designer.
The Kickstarter project is currently sitting at approximately $5.6 million, with 12 days left to go.
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Steve Watts posted a new article, OUYA strikes deal with OnLive.
OUYA has struck a deal with OnLive to offer the game streaming service over its Android-based console.-
This got me to try OnLive today. Didn't realize you could try any game for free and w/o giving them a credit card. That's pretty cool. Gives you the ability to try a good AAA title like Batman (AA or AC) and see how the service performs. It's a lower rendering resolution than what I'd like, and the camera lagged just a bit in Batman, but I never felt like the controls to attack lagged. In all, I was kinda impressed with the system.
Having actually tried this now, it cements my view that this *IS* the future for all console systems going forward. Assuming something like the virtualized Kepler approach can do 1080p @ 60fps, then it's a lock this is where MS and Sony will go. If not the next gen of consoles, for sure the gen to follow them.-
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I don't think the bandwidth of you connection has to do with the lag... it is your latency which comes down to your distance (and delay) between you and the closest data center. That is going to vary by person (location). I personally feel almost no lag when I play certain games. I have felt it more in racing games which seem to be more touchy to lag. It is surprisingly good at times though and what little lag is there, your brain tends to adjust for it over time.
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Wrong. For latency-sensitive MP games its a massive disadvantage. While excellent for some cases, and pretty good in general, there are many weak spots and markets where it simply would not be able to provide the level of quality (visual and temporal) to make it "undiscernable" from dedicated local hardware.
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