Diablo 3 exploit creates invincible wizards
A new exploit found in Diablo 3 allows wizards to become invulnerable, at the cost of a few effects that are rendered useless.
If you're a wizard in Diablo 3 with a tendency to die horribly and repeatedly, take heart. All you need is a few simple tricks and a comfort with ethical gray areas, and you can cheat your way to victory. A newly discovered game exploit turns the wizard class invulnerable.
A thread on the Blizzard forums (via Kotaku) detailed the exploit, although Blizzard has since nuked the how-to of the exploit. The thread warns that some effects like Frozen won't work, and it might take a few tries, but several other players have confirmed it by trying themselves. According to the users, the process is as follows:
- Select Teleport - Fracture. Bind it to a key
- Select Archon, tested with Improved Archon
- Hover your mouse over or near your charcter
- Press Teleport
- QUICKLY(!) Press Archon
Some forum-goers have claimed they plan to breeze their way through tough dungeons in Hardcore using the exploit, which is probably exactly what Blizzard doesn't want considering the implications for the auction house. Still, as of the time of writing Blizzard hasn't patched the exploit or addressed it on its forums, so it's still active for now.
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Steve Watts posted a new article, Diablo 3 exploit creates invincible wizards.
A new exploit found in Diablo 3 allows wizards to become invulnerable, at the cost of a few effects that are rendered useless.-
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This is what happens when people in suits who like money rush game developers to finish their game.
Right now I feel sorry for Jay Wilson and others who worked on the game. Its really good but they did not get to finish their product. Looking back Id have rather waited than got the game on may 15th
On the other hand if they had a larger beta alot of this stuff would have been caught alot sooner.-
I have to disagree-Blizzard needs to go back to scratch in a lot of ways to fix this game (not happening). If you're implying 6 more months of time would have plopped out a real gem, I'm not so sure. The suits didn't design the core mechanics and systems that make this game the shame of the Diablo franchise. I'm sure there was a lot of push for the RMAH by bean counters, but not nearly are dire and romanticized as most folks assume. I find it pretty stunning just how devolved this game is in a lot of ways from Diablo 2. Blizzard could have easily added some shine, story, and a few new features and left the rest alone and it would have been so much better received (and popular I would wager).
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Some forum-goers have claimed they plan to breeze their way through tough dungeons in Hardcore using the exploit, which is probably exactly what Blizzard doesn't want considering the implications for the auction house.
Hardcore you farm goblins toward the beginning of Act 1 or 2 because they're the safest areas. Both of those are relatively easy to get to if you have a 60 character. At most you can bum-rush your level 43 wizard through to 60 w/o much risk, but you're pretty screwed if you can't make it to either of those points before the fix.
Softcore it's basically irrelevant. At most you'll save some coin from not dying, but that's it.-
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At most you have a handful of people now able to complete Inferno and grab the achievement -- something that hasn't mattered since the Inferno nerf. Post Inferno nerf, if you really cared, you could just pay any of the twitch streamers to carry you through for a kill (if they wouldn't do it randomly for free).
They can also temporarily farm Act 3 w/o worrying about death, but if they weren't able to do it before it'll still be less efficient (due to kill rates) than simply farming Act 1.
I can't say that anyone has given a shit about hardcore Diablo kills since the Inferno nerf, either. Doesn't help that Kripp & Krippi have sold a hc Azmodan & Diablo kill to at least two people.
Aside from generating outrage from people who like to rage, this doesn't seem like a big deal.
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In general or specific to Diablo 3?
The Diablo 3 "security exploits" were all along the lines of "I don't know if this works, but this is my guess as to what the hackers are doing" bullshit that blogs picked up without the part that admitted it was baseless conjecture. At first the backlash may have taken the forum of what you describe, but later the backlash was because these blogs kept running with obvious hoaxes as if they were legit.
In general, I don't think what you say applies at all. Usually there's a curiosity about it, but not much more than that.-
I did not have the earlier hoaxes / exploits in mind when I posted, just the reaction I was seeing to this one, and its parallels to "security by obscurity" proponents in operating systems and such. I wasn't commenting on the pancakehumper/kaboom stuff at all. I think you are reading too much into it
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I want to say similar bugs have been introduced in WoW during the major class redesigns (usually around expansions), but don't have any specific examples. When new raid content is introduced, there's generally one or two encounters that have some exploitable mechanic that results in a portion of the raid group becoming invulnerable and/or hitting for millions of points in damage. Atramedes was one I remember, but Sinestra was another that was widely reported as being hot fixed as Paragon was attempting the content.
This is software, and software has bugs. It's not news. The reason it's news is because anything Diablo attracts page hits.
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It's also 1 month old lol
http://www.youtube.com/watch?v=dBB093Pkw2Y
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