OUYA holding game port survey
OUYA is holding a survey on which games fans would like to see ported to the Android-based, open console.
The OUYA Kickstarter project, which proposes to make an open, Android-based home console, is still going strong and has well surpassed its initial goal. With the extra funds, OUYA is looking to find out which game ports are at the top of potential players' most-wanted lists.
A survey collects 20 of the most requested titles and asks for user input on the ones they want the most. It includes notable indie titles like Bastion, Minecraft, and Super Meat Boy, alongside bigger-budget blockbusters like Mass Effect, Skyrim, Call of Duty, and Battlefield. Keep in mind that the survey is meant to gauge interest, and doesn't necessarily mean any of these games will appear on the eventual OUYA console.
The project itself has gone well past the $950K mark, now hitting more than $4.7 million with 26 days to go. The initial announcement teased that it may fund some first-party titles, and now it seems to have plenty of capital to throw towards that effort.
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Steve Watts posted a new article, OUYA holding game port survey.
OUYA is holding a survey on which games fans would like to see ported to the Android-based, open console.-
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you guys are gamers so you dont want informed speculative analysis but ill type it out anyway LOL. microsoft and sony are billion dollar publically traded corporations. it was never about the games. they are after something far bigger than games. they wanted to get a box hooked to your tv in your living room. articles like this should hint at what we are talking about
http://penny-arcade.com/report/editorial-article/ads-up-games-down-the-ugly-profitable-truth-about-xbox-live-advertising
the open ecosystem of smartphones depends on certain kinds of things to hold true. the use case aka the kinds of games the userbase wants to use the platform for, it must lend itself to small games that can be cheaply developed, that also happen to appeal to a very large audience that exists due to a very large userbase
XBLIG showed that as a platform, it does not hold those things to be true. there is no similar sweet spot there. minecraft clones are the only thing that showed up on the radar, and that does not even come close. despite having a large install base, the kinds of games that can be cheaply developed do not appeal to that userbase.
so no, i do not think this gives them a new way of thinking about things-
Any product, good or bad, can and will give companies ideas on new ways of doing things. It's up to those companies to take those ideas and run with them rather than being high and mighty on top of their big boy chair saying "that will never take off" or "we can't learn anything from what they're doing"
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Cheap SDKs with visible indy game support for one, maybe a better HTPC experience for another.. I don't know much about OUYA to know what could come out of it. Literally, i thought it was an interesting idea and never looked into it further.
I'm not saying its going to force the big companies to change their entire methodology, that is just asinine. What I am saying, is it could give them ideas for new ways to connect to a core group of gamers that maybe don't have their full attention yet. -
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They might get a few ports from existing Android games that make use of the gamepad api already seen for phones like the Xperia Play. It is going to have a uphill battle trying to get majority of the touchscreen games to work. They really need to make their own Ouya exclusive game that people want to play.
Without first party games and a proper lineup people might end up skipping the device. You can already do some of what this device is claiming to do with Google TV, Apple TV, and the Roku Box. Both the Android and iOS phones support bluetooth controllers and screen mirroring so it can act as a console. -
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Actually, you're wrong. Why? It's simple. The install base for a $99 gaming capable console(IE not the Wii, in any way) is going to be massive. Even if %50 of them pirated content you'd still have more sales than either the ps3/360.
MMOs will also finally make their way to the living room. No 35k usd certification process for updates or the other crap that prevents MMO on current consoles. The Ouya will provide MMO devs with the open platform necessary for their business models, in the living room, in a manner console gamers feel comfortable with.-
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Sorry but you are spouting the same overly ambitious crap that the people behind OUYA are. Here are the facts:
1) We have no clue what the install base would be like, just because it's $99 doesn't mean that people automatically buy it, especially from a company they have never heard of, and especially not without retail partners.
2) You really think 50% piracy rate is realistic? If it's insanely easy to hack this thing, I guarantee you within the first few weeks the piracy rate will be closer to 75% because of how easy it will be to pirate.
3) No cert fee thing is great, but will only really help MMOs and smaller developers, it isn't going to help get Call of Duty on this thing.
4) Gamers do feel more comfortable in their living room, but they also feel comfortable with big names like Sony, Microsoft, or Nintendo, not OUYA, which is why this thing is not going to do very well beyond geeks, hackers, and android and indie devs.
Look I want it to do well, I really want something that is as amazing as they claim, but the reality is they are completely missing the part where they have to sell this to game devs and publishers, not just consumers. -
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They're trying to enter a market that is prohibitive by nature. They've raised five million dollars but do you realize that Microsoft spent a billion (literally) before they ever saw a profit with the Xbox? They never even made a profit with the first one, it was into the 360's life before it started making money. Even if they hadn't made the fuckup with RROD and all, it's still many times what these guys think they need to make it to market.
I mean yeah, maybe they have something up their sleeve and they can really be the ones to crack the nut, but between their timelines that startups would consider aggressive and their lackluster PR folks (outside of that video) it smells a lot like the Phantom, and we know how that wound up.
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Actually, most will run just fine if you look at the game names they actually wrote:
Call of Duty
Final Fantasy
Battlefield
Need for Speed
Grand Theft Auto
FIFA
Kidding aside, I think the point is to let publishers know there is interest in their IP (hence the franchise names in lieu of specific game names).
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Well, they didn't outright say the business model was f2play, but it sounded like it. They didn't specify whether or not the cost of games would come through microtransactions or not, as far as I know. But ya, piracy will no doubt be an issue on a platform like this, in some form or another. Yet, the idea behind the console is to reduce the costs associated with releasing a title on a console and thereby reduce the cost of the game overall.
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Indeed. I think the definition is there so that MMO devs can qualify with the 14-day trial accounts. Yet, I don't think their definition of demo is the one we're all accustomed with. It sounded more like you'd be able to try the entire game, or the majority of it, for free to be sure you wish to purchase it. This means no more crappy titles you waste cash on. If it sucks, you simply don't buy it. No need to read reviews. Yet, I question that conclusion a great deal. How could they operate that business model without having sufficient storage for digital downloads? Are they going to sell the HDD separately? Or are they embracing the future, with streaming? Can't imagine playing a multiplayer game via stream honestly...shit is laggy enough.
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