THQ saves NASDAQ listing with stock split
THQ's Board of Directors has agreed to a 1-for-10 stock split, reducing the number of stocks from roughly 69 million to 6.9 million, and increasing the value of individual stocks in the process.
THQ has dodged a bullet, keeping its NASDAQ stock market listing due to board approval of a reverse stock split. The Board of Directors agreed last week to a 1-for-10 stock split, which essentially converts every 10 shares of stock into one share of stock. This reduces the total number of shares from 68.5 million to roughly 6.9 million.
This essentially means that each remaining piece of stock gains 10 times its value. Shares had been trading under $1, which led to a delisting notice. The company had to achieve more than $1 per share for 10 consecutive business days, and this move should go a long way towards that.
The company isn't totally out of the woods yet. This will make it much easier for the company to maintain trading at above $1 a share, but it has to achieve that 10-day target. But a 1:10 ratio is the largest one the Board could have approved, given its other choices of 1:3 and 1:5. This gives the company the best chance.
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Steve Watts posted a new article, THQ saves NASDAQ listing with stock split.
THQ's Board of Directors has agreed to a 1-for-10 stock split, reducing the number of stocks from roughly 69 million to 6.9 million, and increasing the value of individual stocks in the process.-
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What really sucks is that the market is only rewarding those publishers who sell the most units, and not those who genuinely innovate. The AA market really is dead now; they're either being driven toward over-promising and under-delivering (Radical Entertainment), or forced to play second-fiddle in a megafranchise (Raven Software). Last week we had Sega proclaiming that they're only focusing on Sonic, Football Manager, Total War, and Aliens. Meanwhile, Activision shut down Radical and announced the preorder bonus for CoD:BLOPS2.
I feel like the worst thing to happen to a publisher is to become a publicly-traded company, and become prisoner to the agenda of shareholders who only want better quarterly results. With the escalating game budgets that never get reined in to control budgeting, that seems to be creating a situation where only indie publishers with substantial funding will be able to provide the gameplay I'm looking for.
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