Super Retro Squad Kickstarter already hits goal
The development team behind Super Mario Bros Crossover has started a new indie project titled Super Retro Squad. It's already hit its Kickstarter goal of $10,000.
Most of the time when we report on a Kickstarter campaign, it's because some cool idea has set a ridiculously ambitious goal and might just barely make it. It's a nice change of pace, at least, to find a cool idea that set a pretty reasonable goal, and already made it with plenty of time to spare. This is the case with Super Retro Squad.
The Kickstarter was only requesting $10,000, and has already hit more than $16,000 as of the time of writing. It still has 23 days left, so anything else it makes now is just gravy. The deal won't be officially closed until the deadline. Developer Exploding Rabbit was behind the indie game Super Mario Bros Crossover, and opted to kickstart its way to another retro game throwback.
But instead of setting a high goal, the team set a low goal with various levels above it. The minimum funding is already secured, but the team is planning what it can do with the extra money at different levels. So far it has mentioned a time attack mode, leaderboards, Achievements, translations, and additional levels.
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Steve Watts posted a new article, Super Retro Squad Kickstarter already hits goal.
The development team behind Super Mario Bros Crossover has started a new indie project titled Super Retro Squad. It's already hit its Kickstarter goal of $10,000.-
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"It's a nice change of pace, at least, to find a cool idea that set a pretty reasonable goal"
Comments like this - and they are far too common among enthusiast gamers - irk me because they betray a sense that games, particularly indie games, do not cost significant money to produce. Too often indie games are developed on budgets which are far too small. Even when one totals the dollar amounts over the course of such projects, the final cost does not capture the true costs of development.
I would rather independent games not be subsidized by living at home with your parents or crashing on friends' floors for two years; working 12+ hour days, 6-7 days a week; credit cards; life savings; or a day job. It costs money, real money, to run a small business and employ others full time or even as contractors. There is nothing "unreasonable" about setting funding targets appropriately; gamers should appreciate that.-
Grade: F
Fails to establish a credible thesis or provide factual supporting evidence
Too personal, failing to address audience; classic soap-box rant
Conclusion doesn't support thesis (implies the "funding target" in question was set unreasonably low, or should all Kickstarter projects assume their core consumers are plentiful and willing to put down cash without receiving any compensation?)
Conclusion alienates audience (assumes "gamers" don't "appreciate that" by default)
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